#if defined(Hiro_CheckLabel) auto mCheckLabel::allocate() -> pObject* { return new pCheckLabel(*this); } // auto mCheckLabel::checked() const -> bool { return state.checked; } auto mCheckLabel::doToggle() const -> void { if(state.onToggle) return state.onToggle(); } auto mCheckLabel::onToggle(const function& function) -> type& { state.onToggle = function; return *this; } auto mCheckLabel::setChecked(bool checked) -> type& { state.checked = checked; signal(setChecked, checked); return *this; } auto mCheckLabel::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mCheckLabel::text() const -> string { return state.text; } #endif