#include struct AudioDS : Audio { ~AudioDS() { term(); } LPDIRECTSOUND ds = nullptr; LPDIRECTSOUNDBUFFER dsb_p = nullptr; LPDIRECTSOUNDBUFFER dsb_b = nullptr; DSBUFFERDESC dsbd; WAVEFORMATEX wfx; struct { uint rings = 0; uint latency = 0; uint32_t* buffer = nullptr; uint bufferoffset = 0; uint readring = 0; uint writering = 0; int distance = 0; } device; struct { HWND handle = nullptr; bool synchronize = false; uint frequency = 48000; uint latency = 120; } settings; auto cap(const string& name) -> bool { if(name == Audio::Handle) return true; if(name == Audio::Synchronize) return true; if(name == Audio::Frequency) return true; if(name == Audio::Latency) return true; return false; } auto get(const string& name) -> any { if(name == Audio::Handle) return (uintptr_t)settings.handle; if(name == Audio::Synchronize) return settings.synchronize; if(name == Audio::Frequency) return settings.frequency; if(name == Audio::Latency) return settings.latency; return {}; } auto set(const string& name, const any& value) -> bool { if(name == Audio::Handle && value.is()) { settings.handle = (HWND)value.get(); return true; } if(name == Audio::Synchronize && value.is()) { settings.synchronize = value.get(); if(ds) clear(); return true; } if(name == Audio::Frequency && value.is()) { settings.frequency = value.get(); if(ds) init(); return true; } if(name == Audio::Latency && value.is()) { //latency settings below 40ms causes DirectSound to hang settings.latency = max(40u, value.get()); if(ds) init(); return true; } return false; } auto sample(int16_t left, int16_t right) -> void { device.buffer[device.bufferoffset++] = (uint16_t)left << 0 | (uint16_t)right << 16; if(device.bufferoffset < device.latency) return; device.bufferoffset = 0; DWORD pos, size; void* output; if(settings.synchronize) { //wait until playback buffer has an empty ring to write new audio data to while(device.distance >= device.rings - 1) { dsb_b->GetCurrentPosition(&pos, 0); uint activering = pos / (device.latency * 4); if(activering == device.readring) continue; //subtract number of played rings from ring distance counter device.distance -= (device.rings + activering - device.readring) % device.rings; device.readring = activering; if(device.distance < 2) { //buffer underflow; set max distance to recover quickly device.distance = device.rings - 1; device.writering = (device.rings + device.readring - 1) % device.rings; break; } } } device.writering = (device.writering + 1) % device.rings; device.distance = (device.distance + 1) % device.rings; if(dsb_b->Lock(device.writering * device.latency * 4, device.latency * 4, &output, &size, 0, 0, 0) == DS_OK) { memcpy(output, device.buffer, device.latency * 4); dsb_b->Unlock(output, size, 0, 0); } } auto clear() -> void { device.readring = 0; device.writering = device.rings - 1; device.distance = device.rings - 1; device.bufferoffset = 0; if(device.buffer) memset(device.buffer, 0, device.latency * device.rings * 4); if(!dsb_b) return; dsb_b->Stop(); dsb_b->SetCurrentPosition(0); DWORD size; void* output; dsb_b->Lock(0, device.latency * device.rings * 4, &output, &size, 0, 0, 0); memset(output, 0, size); dsb_b->Unlock(output, size, 0, 0); dsb_b->Play(0, 0, DSBPLAY_LOOPING); } auto init() -> bool { settings.handle = GetDesktopWindow(); device.rings = 8; device.latency = settings.frequency * settings.latency / device.rings / 1000.0 + 0.5; device.buffer = new uint32_t[device.latency * device.rings]; device.bufferoffset = 0; if(DirectSoundCreate(0, &ds, 0) != DS_OK) return term(), false; ds->SetCooperativeLevel((HWND)settings.handle, DSSCL_PRIORITY); memory::fill(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbd.dwBufferBytes = 0; dsbd.lpwfxFormat = 0; ds->CreateSoundBuffer(&dsbd, &dsb_p, 0); memory::fill(&wfx, sizeof(wfx)); wfx.wFormatTag = WAVE_FORMAT_PCM; wfx.nChannels = 2; wfx.nSamplesPerSec = settings.frequency; wfx.wBitsPerSample = 16; wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels; wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; dsb_p->SetFormat(&wfx); memory::fill(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE; dsbd.dwBufferBytes = device.latency * device.rings * sizeof(uint32_t); dsbd.guid3DAlgorithm = GUID_NULL; dsbd.lpwfxFormat = &wfx; ds->CreateSoundBuffer(&dsbd, &dsb_b, 0); dsb_b->SetFrequency(settings.frequency); dsb_b->SetCurrentPosition(0); clear(); return true; } auto term() -> void { if(device.buffer) { delete[] device.buffer; device.buffer = nullptr; } if(dsb_b) { dsb_b->Stop(); dsb_b->Release(); dsb_b = nullptr; } if(dsb_p) { dsb_p->Stop(); dsb_p->Release(); dsb_p = nullptr; } if(ds) { ds->Release(); ds = nullptr; } } };