auto PPU::OAM::read(uint10 addr) -> uint8 { if(!addr.bit(9)) { uint n = addr >> 2; //object# addr &= 3; if(addr == 0) return object[n].x.bits(0,7); if(addr == 1) return object[n].y; if(addr == 2) return object[n].character; return ( object[n].nameselect << 0 | object[n].palette << 1 | object[n].priority << 4 | object[n].hflip << 6 | object[n].vflip << 7 ); } else { uint n = (addr & 0x1f) << 2; //object# return ( object[n + 0].x.bit(8) << 0 | object[n + 0].size << 1 | object[n + 1].x.bit(8) << 2 | object[n + 1].size << 3 | object[n + 2].x.bit(8) << 4 | object[n + 2].size << 5 | object[n + 3].x.bit(8) << 6 | object[n + 3].size << 7 ); } } auto PPU::OAM::write(uint10 addr, uint8 data) -> void { if(!addr.bit(9)) { uint n = addr >> 2; //object# addr &= 3; if(addr == 0) { object[n].x.bits(0,7) = data; return; } if(addr == 1) { object[n].y = data; return; } if(addr == 2) { object[n].character = data; return; } object[n].nameselect = data.bit (0); object[n].palette = data.bits(1,3); object[n].priority = data.bits(4,5); object[n].hflip = data.bit (6); object[n].vflip = data.bit (7); } else { uint n = (addr & 0x1f) << 2; //object# object[n + 0].x.bit(8) = data.bit(0); object[n + 0].size = data.bit(1); object[n + 1].x.bit(8) = data.bit(2); object[n + 1].size = data.bit(3); object[n + 2].x.bit(8) = data.bit(4); object[n + 2].size = data.bit(5); object[n + 3].x.bit(8) = data.bit(6); object[n + 3].size = data.bit(7); } } auto PPU::OAM::Object::width() const -> uint { if(size == 0) { static const uint width[] = { 8, 8, 8, 16, 16, 32, 16, 16}; return width[ppu.obj.io.baseSize]; } else { static const uint width[] = {16, 32, 64, 32, 64, 64, 32, 32}; return width[ppu.obj.io.baseSize]; } } auto PPU::OAM::Object::height() const -> uint { if(size == 0) { if(ppu.obj.io.interlace && ppu.obj.io.baseSize >= 6) return 16; //hardware quirk static const uint height[] = { 8, 8, 8, 16, 16, 32, 32, 32}; return height[ppu.obj.io.baseSize]; } else { static const uint height[] = {16, 32, 64, 32, 64, 64, 64, 32}; return height[ppu.obj.io.baseSize]; } }