//Sharp LR35902 (Game Boy Z80-derivative) #pragma once namespace Processor { struct LR35902 { virtual auto io() -> void = 0; virtual auto read(uint16 addr) -> uint8 = 0; virtual auto write(uint16 addr, uint8 data) -> void = 0; virtual auto stop() -> bool = 0; virtual auto debuggerRead(uint16 addr) -> uint8 { return 0; } //lr35902.cpp auto power() -> void; //instruction.cpp auto interrupt(uint16 vector) -> void; auto instruction() -> void; auto instructionCB() -> void; //serialization.cpp auto serialize(serializer&) -> void; #include "registers.hpp" private: auto op_xx(); auto op_cb(); //8-bit load commands auto op_ld_r_r(uint x, uint y); auto op_ld_r_n(uint x); auto op_ld_r_hl(uint x); auto op_ld_hl_r(uint x); auto op_ld_hl_n(); auto op_ld_a_rr(uint x); auto op_ld_a_nn(); auto op_ld_rr_a(uint x); auto op_ld_nn_a(); auto op_ld_a_ffn(); auto op_ld_ffn_a(); auto op_ld_a_ffc(); auto op_ld_ffc_a(); auto op_ldi_hl_a(); auto op_ldi_a_hl(); auto op_ldd_hl_a(); auto op_ldd_a_hl(); //16-bit load commands auto op_ld_rr_nn(uint x); auto op_ld_nn_sp(); auto op_ld_sp_hl(); auto op_push_rr(uint x); auto op_pop_rr(uint x); //8-bit arithmetic commands auto opi_add_a(uint8 x); auto op_add_a_r(uint x); auto op_add_a_n(); auto op_add_a_hl(); auto opi_adc_a(uint8 x); auto op_adc_a_r(uint x); auto op_adc_a_n(); auto op_adc_a_hl(); auto opi_sub_a(uint8 x); auto op_sub_a_r(uint x); auto op_sub_a_n(); auto op_sub_a_hl(); auto opi_sbc_a(uint8 x); auto op_sbc_a_r(uint x); auto op_sbc_a_n(); auto op_sbc_a_hl(); auto opi_and_a(uint8 x); auto op_and_a_r(uint x); auto op_and_a_n(); auto op_and_a_hl(); auto opi_xor_a(uint8 x); auto op_xor_a_r(uint x); auto op_xor_a_n(); auto op_xor_a_hl(); auto opi_or_a(uint8 x); auto op_or_a_r(uint x); auto op_or_a_n(); auto op_or_a_hl(); auto opi_cp_a(uint8 x); auto op_cp_a_r(uint x); auto op_cp_a_n(); auto op_cp_a_hl(); auto op_inc_r(uint x); auto op_inc_hl(); auto op_dec_r(uint x); auto op_dec_hl(); auto op_daa(); auto op_cpl(); //16-bit arithmetic commands auto op_add_hl_rr(uint x); auto op_inc_rr(uint x); auto op_dec_rr(uint x); auto op_add_sp_n(); auto op_ld_hl_sp_n(); //rotate/shift commands auto op_rlca(); auto op_rla(); auto op_rrca(); auto op_rra(); auto op_rlc_r(uint x); auto op_rlc_hl(); auto op_rl_r(uint x); auto op_rl_hl(); auto op_rrc_r(uint x); auto op_rrc_hl(); auto op_rr_r(uint x); auto op_rr_hl(); auto op_sla_r(uint x); auto op_sla_hl(); auto op_swap_r(uint x); auto op_swap_hl(); auto op_sra_r(uint x); auto op_sra_hl(); auto op_srl_r(uint x); auto op_srl_hl(); //single-bit commands auto op_bit_n_r(uint b, uint x); auto op_bit_n_hl(uint b); auto op_set_n_r(uint b, uint x); auto op_set_n_hl(uint b); auto op_res_n_r(uint b, uint x); auto op_res_n_hl(uint b); //control commands auto op_ccf(); auto op_scf(); auto op_nop(); auto op_halt(); auto op_stop(); auto op_di(); auto op_ei(); //jump commands auto op_jp_nn(); auto op_jp_hl(); auto op_jp_f_nn(uint x, bool y); auto op_jr_n(); auto op_jr_f_n(uint x, bool y); auto op_call_nn(); auto op_call_f_nn(uint x, bool y); auto op_ret(); auto op_ret_f(uint x, bool y); auto op_reti(); auto op_rst_n(uint n); //disassembler.cpp auto disassemble(uint16 pc) -> string; auto disassembleOpcode(uint16 pc) -> string; auto disassembleOpcodeCB(uint16 pc) -> string; }; }