#include namespace GameBoyAdvance { //Game Boy Player emulation Player player; #include "serialization.cpp" auto Player::power() -> void { status.enable = false; status.rumble = false; status.logoDetected = false; status.logoCounter = 0; status.packet = 0; status.send = 0; status.recv = 0; } auto Player::frame() -> void { uint32 hash = Hash::CRC32(ppu.output, 240 * 160 * sizeof(uint32)).value(); status.logoDetected = (hash == 0x7776eb55); if(status.logoDetected) { status.enable = true; status.logoCounter = (status.logoCounter + 1) % 3; status.packet = 0; } if(!status.enable) return; //todo: verify which settings are actually required //values were taken from observing GBP-compatible games if(!cpu.joybus.sc && !cpu.joybus.sd && !cpu.joybus.si && !cpu.joybus.so && !cpu.joybus.scMode && !cpu.joybus.sdMode && !cpu.joybus.siMode && !cpu.joybus.soMode && !cpu.joybus.siIRQEnable && !cpu.joybus.mode && !cpu.serial.shiftClockSelect && !cpu.serial.shiftClockFrequency && !cpu.serial.transferEnableReceive && cpu.serial.transferEnableSend && cpu.serial.startBit && cpu.serial.transferLength && cpu.serial.irqEnable ) { status.packet = (status.packet + 1) % 17; switch(status.packet) { case 0: status.send = 0x0000494e; break; case 1: status.send = 0xb6b1494e; break; case 2: status.send = 0xb6b1494e; break; case 3: status.send = 0xb6b1544e; break; case 4: status.send = 0xabb1544e; break; case 5: status.send = 0xabb14e45; break; case 6: status.send = 0xb1ba4e45; break; case 7: status.send = 0xb1ba4f44; break; case 8: status.send = 0xb0bb4f44; break; case 9: status.send = 0xb0bb8002; break; case 10: status.send = 0x10000010; break; case 11: status.send = 0x20000013; break; case 12: status.send = 0x30000003; break; case 13: status.send = 0x30000003; break; case 14: status.send = 0x30000003; break; case 15: status.send = 0x30000003; break; case 16: status.send = 0x30000003; break; } cpu.irq.flag |= CPU::Interrupt::Serial; } } auto Player::keyinput() -> maybe { if(status.logoDetected) { switch(status.logoCounter) { case 0: return {0x03ff}; case 1: return {0x03ff}; case 2: return {0x030f}; } } return nothing; } auto Player::read() -> maybe { if(status.enable) return status.send; return nothing; } auto Player::write(uint2 addr, uint8 byte) -> void { if(!status.enable) return; uint shift = addr << 3; status.recv &= ~(255 << shift); status.recv |= byte << shift; if(addr == 3 && status.packet == 15) { status.rumble = (status.recv & 0xff) == 0x26; //on = 0x26, off = 0x04 platform->inputRumble(0, 0, 10, status.rumble); } } }