struct System { enum class Region : uint { NTSCJ, NTSCU, PAL, }; auto loaded() const -> bool { return information.loaded; } auto region() const -> Region { return information.region; } auto colorburst() const -> double { return information.colorburst; } auto run() -> void; auto runToSave() -> void; auto load(Emulator::Interface*, maybe = nothing) -> bool; auto save() -> void; auto unload() -> void; auto power() -> void; //serialization.cpp auto serializeInit() -> void; auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto serializeAll(serializer&) -> void; auto serialize(serializer&) -> void; private: Emulator::Interface* interface = nullptr; struct Information { string manifest; bool loaded = false; Region region = Region::NTSCJ; double colorburst = Emulator::Constants::Colorburst::NTSC; uint serializeSize = 0; } information; }; struct Peripherals { auto unload() -> void; auto reset() -> void; auto connect(uint port, uint device) -> void; Controller* controllerPort1 = nullptr; Controller* controllerPort2 = nullptr; Controller* extensionPort = nullptr; }; extern System system; extern Peripherals peripherals; auto Region::NTSCJ() -> bool { return system.region() == System::Region::NTSCJ; } auto Region::NTSCU() -> bool { return system.region() == System::Region::NTSCU; } auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }