struct KonamiVRC3 : Board { KonamiVRC3(Markup::Node& document) : Board(document), vrc3(*this) { settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0; } auto main() -> void { vrc3.main(); } auto readPRG(uint addr) -> uint8 { if((addr & 0xe000) == 0x6000) return prgram.read(addr & 0x1fff); if(addr & 0x8000) return prgrom.read(vrc3.addrPRG(addr)); return cpu.mdr(); } auto writePRG(uint addr, uint8 data) -> void { if((addr & 0xe000) == 0x6000) return prgram.write(addr & 0x1fff, data); if(addr & 0x8000) return vrc3.writeIO(addr, data); } auto readCHR(uint addr) -> uint8 { if(addr & 0x2000) { if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff); return ppu.readCIRAM(addr & 0x07ff); } return chrram.read(addr); } auto writeCHR(uint addr, uint8 data) -> void { if(addr & 0x2000) { if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff); return ppu.writeCIRAM(addr & 0x07ff, data); } return chrram.write(addr, data); } auto power() -> void { vrc3.power(); } auto serialize(serializer& s) -> void { Board::serialize(s); vrc3.serialize(s); } struct Settings { bool mirror; //0 = horizontal, 1 = vertical } settings; VRC3 vrc3; };