bsnes ===== ![bsnes logo](.assets/logo.png) bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by [byuu](https://byuu.org/about), which focuses on performance, features, and ease of use. Unique Features --------------- - True Super Game Boy emulation (using the SameBoy core by Lior Halphon) - HD mode 7 graphics with optional supersampling (by DerKoun) - Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4) - Multi-threaded PPU graphics renderer - Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%) - Built-in games database with thousands of game entries - Built-in cheat code database for hundreds of popular games (by mightymo) - Built-in save state manager with screenshot previews and naming capabilities - Customizable per-byte game mappings to support any cartridges, including prototype games - 7-zip decompression support - Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation - Optional higan game folder support (standard game ROM files are also fully supported!) - Advanced mapping system allowing multiple bindings to every emulated input Standard Features ----------------- - MSU1 support - BPS and IPS soft-patching support - Save states with undo and redo support (for reverting accidental saves and loads) - OpenGL multi-pass pixel shaders - Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg) - Adaptive sync and dynamic rate control for perfect audio/video synchronization - Just-in-time input polling for minimal input latency - Run-ahead support for removing internal game engine input latency - Support for Direct3D exclusive mode video - Support for WASAPI exclusive mode audio - Periodic auto-saving of game saves - Auto-saving of states when unloading games, and auto-resuming of states when reloading games - Sprite limit disable support - Cubic audio interpolation support - Optional high-level emulation of most SNES coprocessors - Optional emulation of flaws in older emulators for compatibility with older unofficial software - CPU, SA1, and SuperFX overclocking support - Frame advance support - Screenshot support - Cheat code search support - Movie recording and playback support - Rewind support - HiDPI support - Multi-monitor support - Turbo support for controller inputs Links ----- - [Official git repository](https://github.com/bsnes-emu/bsnes) Nightly Builds -------------- - [Download](https://cirrus-ci.com/github/bsnes-emu/bsnes/master) - ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=windows-x86_64-binaries) - ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=macOS-x86_64-binaries) - ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=linux-x86_64-binaries) - ![Build status](https://api.cirrus-ci.com/github/bsnes-emu/bsnes.svg?task=freebsd-x86_64-binaries) Preview ------- ![bsnes user interface](.assets/user-interface.png) ![bsnes running Bahamut Lagoon](.assets/bahamut-lagoon.png) ![bsnes running Tengai Makyou Zero](.assets/tengai-makyou-zero.png)