include nall/Makefile gameboy := gameboy ui := ui # compiler c := $(compiler) -std=gnu99 cpp := $(subst cc,++,$(compiler)) -std=gnu++0x flags := -O3 -fomit-frame-pointer -I. -I$(gameboy) link := objects := # profile-guided instrumentation # flags += -fprofile-generate # link += -lgcov # profile-guided optimization # flags += -fprofile-use # platform ifeq ($(platform),x) link += -s -ldl -lX11 -lXext else ifeq ($(platform),osx) else ifeq ($(platform),win) link += -mwindows # link += -mconsole link += -mthreads -s -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32 -lole32 link += -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc else unknown_platform: help; endif # implicit rules compile = \ $(strip \ $(if $(filter %.c,$<), \ $(c) $(flags) $1 -c $< -o $@, \ $(if $(filter %.cpp,$<), \ $(cpp) $(flags) $1 -c $< -o $@ \ ) \ ) \ ) %.o: $<; $(call compile) all: build; include $(gameboy)/Makefile include $(ui)/Makefile objects := $(patsubst %,obj/%.o,$(objects)) # targets build: ui_build $(objects) ifeq ($(platform),osx) test -d ../bgameboy.app || mkdir -p ../bgameboy.app/Contents/MacOS $(strip $(cpp) -o ../bgameboy.app/Contents/MacOS/bgameboy $(objects) $(link)) else $(strip $(cpp) -o out/bgameboy $(objects) $(link)) endif install: ifeq ($(platform),x) install -D -m 755 out/bgameboy $(DESTDIR)$(prefix)/bin/bgameboy test -d ~/.bgameboy || mkdir ~/.bgameboy endif uninstall: ifeq ($(platform),x) rm $(DESTDIR)$(prefix)/bin/bgameboy endif clean: ui_clean -@$(call delete,obj/*) archive-all: tar -cjf bgameboy.tar.bz2 gameboy libco nall obj out phoenix ruby ui Makefile sync.sh help:;