CheatDatabase::CheatDatabase() { cheatDatabase = this; layout.setMargin(5); selectAllButton.setText("Select All").onActivate([&] { for(auto& item : cheatList.items()) item.setChecked(true); }); unselectAllButton.setText("Unselect All").onActivate([&] { for(auto& item : cheatList.items()) item.setChecked(false); }); addCodesButton.setText("Add Codes").onActivate([&] { addCodes(); }); setSize({800, 400}); setAlignment({0.5, 1.0}); setDismissable(); } auto CheatDatabase::findCodes() -> void { if(!emulator) return; auto sha256 = emulator->sha256(); auto contents = string::read(locate("cheats.bml")); auto document = BML::unserialize(contents); for(auto cartridge : document.find("cartridge")) { if(cartridge["sha256"].text() != sha256) continue; codes.reset(); cheatList.reset(); for(auto cheat : cartridge.find("cheat")) { codes.append(cheat["code"].text()); cheatList.append(ListViewItem().setCheckable().setText(cheat["description"].text())); } setTitle(cartridge["name"].text()); setVisible(); return; } MessageDialog().setParent(*toolsManager).setText("Sorry, no cheats were found for this game.").information(); } auto CheatDatabase::addCodes() -> void { for(auto& item : cheatList.items()) { if(!item.checked()) continue; string code = codes(item.offset(), ""); string description = item.text(); if(toolsManager->cheatEditor.addCode(code, description) == false) { MessageDialog().setParent(*this).setText("Free slots exhausted. Not all codes could be added.").warning(); break; } } setVisible(false); toolsManager->cheatEditor.doRefresh(); }