#if defined(Hiro_Attribute) struct Attribute { using type = Attribute; Attribute(const string& name, const any& value = {}); auto operator==(const Attribute& source) const -> bool; auto operator< (const Attribute& source) const -> bool; auto name() const -> string; auto setValue(const any& value = {}) -> type&; auto value() const -> any&; private: struct State { string name; mutable any value; } state; }; #endif