#if defined(Hiro_Attribute) Attribute::Attribute(const string& name, const any& value) { state.name = name; state.value = value; } auto Attribute::operator==(const Attribute& source) const -> bool { return state.name == source.state.name; } auto Attribute::operator<(const Attribute& source) const -> bool { return state.name < source.state.name; } auto Attribute::name() const -> string { return state.name; } auto Attribute::setValue(const any& value) -> type& { state.value = value; return *this; } auto Attribute::value() const -> any& { return state.value; } #endif