#include namespace SuperFamicom { ICD2 icd2; #if defined(SFC_SUPERGAMEBOY) #include "interface/interface.cpp" #include "mmio/mmio.cpp" #include "serialization.cpp" auto ICD2::Enter() -> void { while(true) { if(scheduler.synchronizing()) GameBoy::system.runToSave(); scheduler.synchronize(); icd2.main(); } } auto ICD2::main() -> void { if(r6003 & 0x80) { GameBoy::system.run(); step(GameBoy::system._clocksExecuted); GameBoy::system._clocksExecuted = 0; } else { //DMG halted stream->sample(0, 0); step(1); } synchronizeCPU(); } auto ICD2::init() -> void { } auto ICD2::load() -> void { bind = GameBoy::interface->bind; hook = GameBoy::interface->hook; GameBoy::interface->bind = this; GameBoy::interface->hook = this; interface->loadRequest(ID::GameBoy, "Game Boy", "gb", false); GameBoy::interface->load(GameBoy::ID::SuperGameBoy); cartridge.loadGameBoy(); } auto ICD2::unload() -> void { GameBoy::interface->unload(); GameBoy::interface->bind = bind; GameBoy::interface->hook = hook; } auto ICD2::power() -> void { } auto ICD2::reset(bool soft) -> void { create(ICD2::Enter, cpu.frequency / 5); if(!soft) stream = Emulator::audio.createStream(4194304.0 / 2.0); r6003 = 0x00; r6004 = 0xff; r6005 = 0xff; r6006 = 0xff; r6007 = 0xff; for(auto& r : r7000) r = 0x00; mlt_req = 0; for(auto& n : output) n = 0xff; read_bank = 0; read_addr = 0; write_bank = 0; write_addr = 0; packetsize = 0; joyp_id = 3; joyp15lock = 0; joyp14lock = 0; pulselock = true; GameBoy::system.init(); GameBoy::system.power(); } #endif }