#pragma once //generic abstraction layer for common storage operations against both files and directories //these functions are not recursive; use directory::create() and directory::remove() for recursion #include #include namespace nall { struct inode { enum class time : uint { access, modify }; static auto exists(const string& name) -> bool { return access(name, F_OK) == 0; } static auto readable(const string& name) -> bool { return access(name, R_OK) == 0; } static auto writable(const string& name) -> bool { return access(name, W_OK) == 0; } static auto executable(const string& name) -> bool { return access(name, X_OK) == 0; } static auto uid(const string& name) -> uint { struct stat data{0}; stat(name, &data); return data.st_uid; } static auto gid(const string& name) -> uint { struct stat data{0}; stat(name, &data); return data.st_gid; } static auto mode(const string& name) -> uint { struct stat data{0}; stat(name, &data); return data.st_mode; } static auto timestamp(const string& name, time mode = time::modify) -> uint64_t { struct stat data = {0}; stat(name, &data); switch(mode) { default: case time::access: return data.st_atime; case time::modify: return data.st_mtime; } } //returns true if 'name' already exists static auto create(const string& name, uint permissions = 0755) -> bool { if(exists(name)) return true; if(name.endsWith("/")) return mkdir(name, permissions) == 0; int fd = open(name, O_CREAT | O_EXCL, permissions); if(fd < 0) return false; return close(fd), true; } //returns false if 'name' and 'targetname' are on different file systems (requires copy) static auto rename(const string& name, const string& targetname) -> bool { return ::rename(name, targetname) == 0; } //returns false if 'name' is a directory that is not empty static auto remove(const string& name) -> bool { #if defined(PLATFORM_WINDOWS) if(name.endsWith("/")) return _wrmdir(utf16_t(name)) == 0; return _wunlink(utf16_t(name)) == 0; #else if(name.endsWith("/")) return rmdir(name) == 0; return unlink(name) == 0; #endif } }; }