struct CheatEditor : Window { VerticalLayout layout; ListView cheatList; HorizontalLayout codeLayout; Label codeLabel; LineEdit codeEdit; HorizontalLayout descLayout; Label descLabel; LineEdit descEdit; HorizontalLayout controlLayout; Button findButton; Widget spacer; Button resetButton; Button eraseButton; void reset(); void erase(); void updateCode(); void updateDesc(); bool load(const string &filename); bool save(const string &filename); bool import(const string &code, const string &desc); void update(); void refresh(); void synchronize(); CheatEditor(); private: enum : unsigned { Codes = 128 }; struct Cheat { string code; string desc; }; Cheat cheat[Codes]; }; extern CheatEditor *cheatEditor;