#include //pixel: 4 cycles //hdraw: 240 pixels ( 960 cycles) //hblank: 68 pixels ( 272 cycles) //scanline: 308 pixels (1232 cycles) //vdraw: 160 scanlines (197120 cycles) //vblank: 68 scanlines ( 83776 cycles) //frame: 228 scanlines (280896 cycles) namespace GameBoyAdvance { PPU ppu; #include "background.cpp" #include "object.cpp" #include "window.cpp" #include "screen.cpp" #include "io.cpp" #include "memory.cpp" #include "serialization.cpp" auto PPU::blank() -> bool { return io.forceBlank || cpu.stopped(); } PPU::PPU() { output = new uint32[240 * 160]; } PPU::~PPU() { delete[] output; } auto PPU::Enter() -> void { while(true) scheduler.synchronize(), ppu.main(); } auto PPU::step(uint clocks) -> void { Thread::step(clocks); synchronize(cpu); } auto PPU::main() -> void { cpu.keypad.run(); io.vblank = io.vcounter >= 160 && io.vcounter <= 226; io.vcoincidence = io.vcounter == io.vcompare; if(io.vcounter == 0) { frame(); bg2.io.lx = bg2.io.x; bg2.io.ly = bg2.io.y; bg3.io.lx = bg3.io.x; bg3.io.ly = bg3.io.y; } if(io.vcounter == 160) { if(io.irqvblank) cpu.irq.flag |= CPU::Interrupt::VBlank; cpu.dmaVblank(); } if(io.irqvcoincidence) { if(io.vcoincidence) cpu.irq.flag |= CPU::Interrupt::VCoincidence; } if(io.vcounter < 160) { uint y = io.vcounter; bg0.scanline(y); bg1.scanline(y); bg2.scanline(y); bg3.scanline(y); objects.scanline(y); for(uint x : range(240)) { bg0.run(x, y); bg1.run(x, y); bg2.run(x, y); bg3.run(x, y); objects.run(x, y); window0.run(x, y); window1.run(x, y); window2.output = objects.output.window; window3.output = true; uint15 color = screen.run(x, y); output[y * 240 + x] = color; step(4); } } else { step(960); } io.hblank = 1; if(io.irqhblank) cpu.irq.flag |= CPU::Interrupt::HBlank; if(io.vcounter < 160) cpu.dmaHblank(); step(240); io.hblank = 0; if(io.vcounter < 160) cpu.dmaHDMA(); step(32); if(++io.vcounter == 228) io.vcounter = 0; } auto PPU::frame() -> void { player.frame(); scheduler.exit(Scheduler::Event::Frame); } auto PPU::refresh() -> void { Emulator::video.refresh(output, 240 * sizeof(uint32), 240, 160); } auto PPU::power() -> void { create(PPU::Enter, system.frequency()); for(uint n = 0x000; n <= 0x055; n++) bus.io[n] = this; for(uint n = 0; n < 240 * 160; n++) output[n] = 0; for(uint n = 0; n < 96 * 1024; n++) vram[n] = 0x00; for(uint n = 0; n < 1024; n += 2) writePRAM(n, Half, 0x0000); for(uint n = 0; n < 1024; n += 2) writeOAM(n, Half, 0x0000); memory::fill(&io, sizeof(IO)); for(auto& object : this->object) object = {}; for(auto& param : this->objectParam) param = {}; bg0.power(BG0); bg1.power(BG1); bg2.power(BG2); bg3.power(BG3); objects.power(); window0.power(IN0); window1.power(IN1); window2.power(IN2); window3.power(OUT); screen.power(); } }