Peripherals peripherals; auto Peripherals::unload() -> void { delete controllerPort1; delete controllerPort2; controllerPort1 = nullptr; controllerPort2 = nullptr; } auto Peripherals::reset() -> void { connect(ID::Port::Controller1, settings.controllerPort1); connect(ID::Port::Controller2, settings.controllerPort2); } auto Peripherals::connect(uint port, uint device) -> void { cpu.peripherals.reset(); if(system.model() == Model::MasterSystem) { if(port == ID::Port::Controller1) { settings.controllerPort1 = device; if(!system.loaded()) return; delete controllerPort1; switch(device) { default: case ID::Device::None: controllerPort1 = new Controller(ID::Port::Controller1); break; case ID::Device::Gamepad: controllerPort1 = new Gamepad(ID::Port::Controller1); break; } } if(port == ID::Port::Controller2) { settings.controllerPort2 = device; if(!system.loaded()) return; delete controllerPort2; switch(device) { default: case ID::Device::None: controllerPort2 = new Controller(ID::Port::Controller2); break; case ID::Device::Gamepad: controllerPort2 = new Gamepad(ID::Port::Controller2); break; } } cpu.peripherals.append(controllerPort1); cpu.peripherals.append(controllerPort2); } }