#include namespace GameBoyAdvance { APU apu; #include "io.cpp" #include "square.cpp" #include "square1.cpp" #include "square2.cpp" #include "wave.cpp" #include "noise.cpp" #include "sequencer.cpp" #include "fifo.cpp" #include "serialization.cpp" auto APU::Enter() -> void { while(true) scheduler.synchronize(), apu.main(); } auto APU::main() -> void { //GBA clock runs at 16777216hz //GBA PSG channels run at 2097152hz runsequencer(); step(8); //audio PWM output frequency and bit-rate are dependent upon amplitude setting: //0 = 9-bit @ 32768hz //1 = 8-bit @ 65536hz //2 = 7-bit @ 131072hz //3 = 6-bit @ 262144hz //dynamically changing the output frequency under emulation would be difficult; //always run the output frequency at the maximum 262144hz if(++clock & 7) return; int lsample = regs.bias.level - 0x0200; int rsample = regs.bias.level - 0x0200; //amplitude: 0 = 32768hz; 1 = 65536hz; 2 = 131072hz; 3 = 262144hz if((clock & (63 >> (3 - regs.bias.amplitude))) == 0) { sequencer.sample(); fifo[0].sample(); fifo[1].sample(); } lsample += sequencer.loutput; rsample += sequencer.routput; int fifo0 = fifo[0].output << fifo[0].volume; int fifo1 = fifo[1].output << fifo[1].volume; if(fifo[0].lenable) lsample += fifo0; if(fifo[1].lenable) lsample += fifo1; if(fifo[0].renable) rsample += fifo0; if(fifo[1].renable) rsample += fifo1; lsample = sclamp<11>(lsample); rsample = sclamp<11>(rsample); //clip 11-bit signed output to more limited output bit-rate //note: leaving 2-bits more on output to prevent quantization noise if(regs.bias.amplitude == 0) lsample &= ~0, rsample &= ~0; //9-bit if(regs.bias.amplitude == 1) lsample &= ~1, rsample &= ~1; //8-bit if(regs.bias.amplitude == 2) lsample &= ~3, rsample &= ~3; //7-bit if(regs.bias.amplitude == 3) lsample &= ~7, rsample &= ~7; //6-bit if(cpu.stopped()) lsample = 0, rsample = 0; stream->sample((lsample << 5) / 32768.0, (rsample << 5) / 32768.0); } auto APU::step(uint clocks) -> void { Thread::step(clocks); synchronize(cpu); } auto APU::power() -> void { create(APU::Enter, system.frequency()); stream = Emulator::audio.createStream(2, frequency() / 64.0); stream->addFilter(Emulator::Filter::Order::First, Emulator::Filter::Type::HighPass, 20.0); stream->addFilter(Emulator::Filter::Order::Second, Emulator::Filter::Type::LowPass, 20000.0, 3); clock = 0; square1.power(); square2.power(); wave.power(); noise.power(); sequencer.power(); fifo[0].power(); fifo[1].power(); regs.bias.amplitude = 0; regs.bias.level = 0x200; for(uint n = 0x060; n <= 0x0a7; n++) bus.io[n] = this; } }