#include namespace GameBoyAdvance { Video video; void Video::generate_palette() { for(unsigned color = 0; color < (1 << 15); color++) { uint5 b = color >> 10; uint5 g = color >> 5; uint5 r = color >> 0; uint16 R = r << 11 | r << 6 | r << 1 | r >> 4; uint16 G = g << 11 | g << 6 | g << 1 | g >> 4; uint16 B = b << 11 | b << 6 | b << 1 | b >> 4; palette[color] = interface->videoColor(color, R, G, B); } } Video::Video() { palette = new uint32[1 << 15](); } Video::~Video() { delete[] palette; } }