#ifndef GBA_HPP #define GBA_HPP #include #include namespace GameBoyAdvance { namespace Info { static const char Name[] = "bgba"; static const unsigned SerializerVersion = 2; } } /* bgba - Game Boy Advance emulator authors: byuu, Cydrak license: GPLv3 project started: 2012-03-19 */ #include namespace GameBoyAdvance { enum : unsigned { Byte = 8, Half = 16, Word = 32 }; struct Thread { cothread_t thread; unsigned frequency; signed clock; inline void create(void (*entrypoint)(), unsigned frequency) { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } inline void serialize(serializer &s) { s.integer(frequency); s.integer(clock); } inline Thread() : thread(nullptr) { } inline ~Thread() { if(thread) co_delete(thread); } }; #include #include #include #include #include #include #include #include #include } #endif