auto Icarus::famicomManifest(const string& location) -> string { vector buffer; concatenate(buffer, {location, "ines.rom"}); concatenate(buffer, {location, "program.rom"}); concatenate(buffer, {location, "character.rom"}); return famicomManifest(buffer, location); } auto Icarus::famicomManifest(vector& buffer, const string& location) -> string { FamicomCartridge cartridge{buffer.data(), buffer.size()}; if(auto markup = cartridge.markup) { markup.append("\n"); markup.append("information\n"); markup.append(" sha256: ", Hash::SHA256(buffer.data(), buffer.size()).digest(), "\n"); markup.append(" title: ", prefixname(location), "\n"); markup.append(" note: ", "heuristically generated by icarus\n"); return markup; } return ""; } auto Icarus::famicomImport(vector& buffer, const string& location) -> bool { auto name = prefixname(location); auto source = pathname(location); string target{settings.libraryPath, "Famicom/", name, ".fc/"}; //if(directory::exists(target)) return failure("game already exists"); string markup; //if(settings.useHeuristics && !markup) { FamicomCartridge cartridge{buffer.data(), buffer.size()}; if(markup = cartridge.markup) { markup.append("\n"); markup.append("information\n"); markup.append(" title: ", name, "\n"); markup.append(" note: heuristically generated by icarus\n"); } //} if(!markup) return failure("failed to parse ROM image"); if(!directory::create(target)) return failure("library path unwritable"); if(settings.createManifests) file::write({target, "manifest.bml"}, markup); file::write({target, "ines.rom"}, buffer.data(), 16); file::write({target, "program.rom"}, buffer.data() + 16, cartridge.prgrom); if(!cartridge.chrrom) return success(); file::write({target, "character.rom"}, buffer.data() + 16 + cartridge.prgrom, cartridge.chrrom); return success(); }