struct Flags { inline operator uint() { return (n << 7) | (v << 6) | (d << 3) | (i << 2) | (z << 1) | (c << 0); } inline auto operator=(uint8 data) -> Flags& { n = data & 0x80; v = data & 0x40; d = data & 0x08; i = data & 0x04; z = data & 0x02; c = data & 0x01; return *this; } bool n, v, d, i, z, c; }; struct Registers { uint8 mdr; uint16 pc; uint8 a, x, y, s; Flags p; } regs; struct Register16 { union { uint16 w; struct { uint8 order_lsb2(l, h); }; }; } abs, iabs; uint8 rd; uint8 zp; uint16 aa;