#include #include #include #include using namespace nall; #include using namespace phoenix; #include "guid.hpp" #include "settings.hpp" struct Application : Window { VerticalLayout layout; HorizontalLayout installLayout; Label statusLabel; Button uninstallButton; Button installButton; HorizontalLayout settingLayout; ListView settingList; VerticalLayout controlLayout; Button appendButton; Button modifyButton; Button moveUpButton; Button moveDownButton; Button removeButton; Button resetButton; Widget spacer; Button helpButton; Canvas canvas; Application(const string &pathname); void synchronize(); void refresh(); void install(); void uninstall(); void appendAction(); void modifyAction(); void moveUpAction(); void moveDownAction(); void removeAction(); void resetAction(); string pathname; }; struct RuleEditor : Window { VerticalLayout layout; HorizontalLayout nameLayout; Label nameLabel; LineEdit nameValue; HorizontalLayout patternLayout; Label patternLabel; LineEdit patternValue; HorizontalLayout commandLayout; Label commandLabel; LineEdit commandValue; Button commandSelect; HorizontalLayout controlLayout; CheckBox defaultAction; CheckBox filesAction; CheckBox foldersAction; Widget spacer; Button assignButton; bool modal; signed index; RuleEditor(); void synchronize(); void show(signed rule = -1); };