#include namespace GameBoyAdvance { Bus bus; auto IO::readIO(uint mode, uint32 addr) -> uint32 { uint32 word = 0; if(mode & Word) { addr &= ~3; word |= readIO(addr + 0) << 0; word |= readIO(addr + 1) << 8; word |= readIO(addr + 2) << 16; word |= readIO(addr + 3) << 24; } else if(mode & Half) { addr &= ~1; word |= readIO(addr + 0) << 0; word |= readIO(addr + 1) << 8; } else if(mode & Byte) { word |= readIO(addr + 0) << 0; } return word; } auto IO::writeIO(uint mode, uint32 addr, uint32 word) -> void { if(mode & Word) { addr &= ~3; writeIO(addr + 0, word >> 0); writeIO(addr + 1, word >> 8); writeIO(addr + 2, word >> 16); writeIO(addr + 3, word >> 24); } else if(mode & Half) { addr &= ~1; writeIO(addr + 0, word >> 0); writeIO(addr + 1, word >> 8); } else if(mode & Byte) { writeIO(addr + 0, word >> 0); } } struct UnmappedIO : IO { auto readIO(uint32 addr) -> uint8 override { return 0; } auto writeIO(uint32 addr, uint8 byte) -> void override {} }; static UnmappedIO unmappedIO; auto Bus::mirror(uint32 addr, uint32 size) -> uint32 { uint32 base = 0; if(size) { uint32 mask = 1 << 27; //28-bit bus while(addr >= size) { while(!(addr & mask)) mask >>= 1; addr -= mask; if(size > mask) { size -= mask; base += mask; } mask >>= 1; } base += addr; } return base; } auto Bus::power() -> void { for(auto n : range(0x400)) io[n] = &unmappedIO; } }