#if defined(Hiro_CheckButton) namespace hiro { auto pCheckButton::construct() -> void { qtWidget = qtCheckButton = new QtCheckButton(*this); qtCheckButton->setCheckable(true); qtCheckButton->setToolButtonStyle(Qt::ToolButtonTextOnly); qtCheckButton->connect(qtCheckButton, SIGNAL(toggled(bool)), SLOT(onToggle(bool))); pWidget::construct(); _setState(); } auto pCheckButton::destruct() -> void { delete qtCheckButton; qtCheckButton = nullptr; } auto pCheckButton::minimumSize() const -> Size { auto size = pFont::size(qtWidget->font(), state().text); if(state().orientation == Orientation::Horizontal) { size.setWidth(size.width() + state().icon.width()); size.setHeight(max(state().icon.height(), size.height())); } if(state().orientation == Orientation::Vertical) { size.setWidth(max(state().icon.width(), size.width())); size.setHeight(size.height() + state().icon.height()); } return {size.width() + 20, size.height() + 12}; } auto pCheckButton::setBordered(bool bordered) -> void { _setState(); } auto pCheckButton::setChecked(bool checked) -> void { _setState(); } auto pCheckButton::setIcon(const image& icon) -> void { _setState(); } auto pCheckButton::setOrientation(Orientation orientation) -> void { _setState(); } auto pCheckButton::setText(const string& text) -> void { _setState(); } auto pCheckButton::_setState() -> void { lock(); qtCheckButton->setAutoRaise(!state().bordered); qtCheckButton->setChecked(state().checked); qtCheckButton->setIconSize(QSize(state().icon.width(), state().icon.height())); qtCheckButton->setIcon(CreateIcon(state().icon)); qtCheckButton->setStyleSheet("text-align: top;"); switch(state().orientation) { case Orientation::Horizontal: qtCheckButton->setToolButtonStyle(Qt::ToolButtonTextBesideIcon); break; case Orientation::Vertical: qtCheckButton->setToolButtonStyle(Qt::ToolButtonTextUnderIcon); break; } qtCheckButton->setText(QString::fromUtf8(state().text)); unlock(); } auto QtCheckButton::onToggle(bool checked) -> void { p.state().checked = checked; if(!p.locked()) p.self().doToggle(); } } #endif