GameGearInterface::GameGearInterface() { information.manufacturer = "Sega"; information.name = "Game Gear"; information.overscan = false; media.append({ID::GameGear, "Game Gear", "gg"}); Port hardware{ID::Port::Hardware, "Hardware"}; { Device device{ID::Device::GameGearControls, "Controls"}; device.inputs.append({0, "Up"}); device.inputs.append({0, "Down"}); device.inputs.append({0, "Left"}); device.inputs.append({0, "Right"}); device.inputs.append({0, "1"}); device.inputs.append({0, "2"}); device.inputs.append({0, "Start"}); hardware.devices.append(device); } ports.append(move(hardware)); } auto GameGearInterface::videoInformation() -> VideoInformation { VideoInformation vi; vi.width = 160; vi.height = 144; vi.internalWidth = 160; vi.internalHeight = 144; vi.aspectCorrection = 1.0; vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0); return vi; } auto GameGearInterface::videoColors() -> uint32 { return 1 << 12; } auto GameGearInterface::videoColor(uint32 color) -> uint64 { uint4 B = color >> 8; uint4 G = color >> 4; uint4 R = color >> 0; uint64 r = image::normalize(R, 4, 16); uint64 g = image::normalize(G, 4, 16); uint64 b = image::normalize(B, 4, 16); return r << 32 | g << 16 | b << 0; } auto GameGearInterface::load(uint id) -> bool { if(id == ID::GameGear) return system.load(this, System::Model::GameGear); return false; }