#ifndef SFC_HPP #define SFC_HPP #include #include #include #include #include #include #include namespace SuperFamicom { namespace Info { static const char Name[] = "bsnes"; static const unsigned SerializerVersion = 28; } } /* bsnes - Super Famicom emulator author: byuu license: GPLv3 project started: 2004-10-14 */ #include #include namespace SuperFamicom { struct Thread { cothread_t thread; unsigned frequency; int64 clock; inline void create(void (*entrypoint)(), unsigned frequency) { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } inline void serialize(serializer& s) { s.integer(frequency); s.integer(clock); } inline Thread() : thread(nullptr) { } inline ~Thread() { if(thread) co_delete(thread); } }; #include #include #if defined(PROFILE_ACCURACY) #include "profile-accuracy.hpp" #elif defined(PROFILE_BALANCED) #include "profile-balanced.hpp" #elif defined(PROFILE_PERFORMANCE) #include "profile-performance.hpp" #endif #include #include #include #include #include #include #include #include #include #include } #endif