auto PPU::renderColorFetch(uint16 offset, uint3 y, uint3 x) -> uint4 { uint4 color; if(system.planar()) { uint32 data = iram.read(offset + (y << 2), Long); color |= data.bit( 7 - x) << 0; color |= data.bit(15 - x) << 1; color |= data.bit(23 - x) << 2; color |= data.bit(31 - x) << 3; } if(system.packed()) { uint8 data = iram.read(offset + (y << 2) + (x >> 1)); color = data >> (4 - (x.bit(0) << 2)); } return color; } auto PPU::renderColorBack() -> void { uint12 color = iram.read(0xfe00 + (r.backColor << 1), Word); pixel = {Pixel::Source::Back, color}; } auto PPU::renderColorScreenOne() -> void { if(!r.screenOneEnable) return; uint8 scrollY = status.vclk + r.scrollOneY; uint8 scrollX = status.hclk + r.scrollOneX; uint16 tilemapOffset = r.screenOneMapBase << 11; tilemapOffset += (scrollY >> 3) << 6; tilemapOffset += (scrollX >> 3) << 1; uint16 tile = iram.read(tilemapOffset, Word); uint16 tileOffset = 0x4000 + (tile.bit(13) << 14) + (tile.bits(0,8) << 5); uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0); uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0); uint4 tileColor = renderColorFetch(tileOffset, tileY, tileX); if(tileColor == 0) return; uint12 color = iram.read(0xfe00 + (tile.bits(9, 12) << 5) + (tileColor << 1), Word); pixel = {Pixel::Source::ScreenOne, color}; } auto PPU::renderColorScreenTwo() -> void { if(!r.screenTwoEnable) return; bool windowInside = status.vclk >= r.screenTwoWindowY0 && status.vclk <= r.screenTwoWindowY1 && status.hclk >= r.screenTwoWindowX0 && status.hclk <= r.screenTwoWindowX1; windowInside ^= r.screenTwoWindowInvert; if(r.screenTwoWindowEnable && !windowInside) return; uint8 scrollY = status.vclk + r.scrollTwoY; uint8 scrollX = status.hclk + r.scrollTwoX; uint16 tilemapOffset = r.screenTwoMapBase << 11; tilemapOffset += (scrollY >> 3) << 6; tilemapOffset += (scrollX >> 3) << 1; uint16 tile = iram.read(tilemapOffset, Word); uint16 tileOffset = 0x4000 + (tile.bit(13) << 14) + (tile.bits(0,8) << 5); uint3 tileY = (scrollY & 7) ^ (tile.bit(15) ? 7 : 0); uint3 tileX = (scrollX & 7) ^ (tile.bit(14) ? 7 : 0); uint4 tileColor = renderColorFetch(tileOffset, tileY, tileX); if(tileColor == 0) return; uint12 color = iram.read(0xfe00 + (tile.bits(9,12) << 5) + (tileColor << 1), Word); pixel = {Pixel::Source::ScreenTwo, color}; } auto PPU::renderColorSprite() -> void { if(!r.spriteEnable) return; bool windowInside = status.hclk >= r.spriteWindowX0 && status.hclk <= r.spriteWindowX1; for(auto& sprite : sprites) { if(r.spriteWindowEnable && sprite.window && !windowInside) continue; if(status.hclk < sprite.x) continue; if(status.hclk > sprite.x + 7) continue; uint16 tileOffset = 0x4000 + (sprite.tile << 5); uint3 tileY = (uint8)(status.vclk - sprite.y) ^ (sprite.vflip ? 7 : 0); uint3 tileX = (uint8)(status.hclk - sprite.x) ^ (sprite.hflip ? 7 : 0); uint4 tileColor = renderColorFetch(tileOffset, tileY, tileX); if(tileColor == 0) continue; if(!sprite.priority && pixel.source == Pixel::Source::ScreenTwo) continue; uint12 color = iram.read(0xfe00 + (sprite.palette << 5) + (tileColor << 1), Word); pixel = {Pixel::Source::Sprite, color}; break; } }