auto System::serialize() -> serializer { serializer s(serializeSize); uint signature = 0x31545342; char version[16] = {}; char hash[64] = {}; char description[512] = {}; memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size()); memory::copy(&hash, (const char*)cartridge.sha256(), 64); s.integer(signature); s.array(version); s.array(hash); s.array(description); serializeAll(s); return s; } auto System::unserialize(serializer& s) -> bool { uint signature = 0; char version[16] = {}; char hash[64] = {}; char description[512] = {}; s.integer(signature); s.array(version); s.array(hash); s.array(description); if(signature != 0x31545342) return false; if(string{version} != Emulator::SerializerVersion) return false; power(/* reset = */ false); serializeAll(s); return true; } //internal auto System::serialize(serializer& s) -> void { } auto System::serializeAll(serializer& s) -> void { random.serialize(s); cartridge.serialize(s); system.serialize(s); cpu.serialize(s); smp.serialize(s); ppu.serialize(s); dsp.serialize(s); if(cartridge.has.ICD) icd.serialize(s); if(cartridge.has.MCC) mcc.serialize(s); if(cartridge.has.DIP) dip.serialize(s); if(cartridge.has.Event) event.serialize(s); if(cartridge.has.SA1) sa1.serialize(s); if(cartridge.has.SuperFX) superfx.serialize(s); if(cartridge.has.ARMDSP) armdsp.serialize(s); if(cartridge.has.HitachiDSP) hitachidsp.serialize(s); if(cartridge.has.NECDSP) necdsp.serialize(s); if(cartridge.has.EpsonRTC) epsonrtc.serialize(s); if(cartridge.has.SharpRTC) sharprtc.serialize(s); if(cartridge.has.SPC7110) spc7110.serialize(s); if(cartridge.has.SDD1) sdd1.serialize(s); if(cartridge.has.OBC1) obc1.serialize(s); if(cartridge.has.MSU1) msu1.serialize(s); if(cartridge.has.BSMemorySlot) bsmemory.serialize(s); if(cartridge.has.SufamiTurboSlotA) sufamiturboA.serialize(s); if(cartridge.has.SufamiTurboSlotB) sufamiturboB.serialize(s); controllerPort1.serialize(s); controllerPort2.serialize(s); expansionPort.serialize(s); } //perform dry-run state save: //determines exactly how many bytes are needed to save state for this cartridge, //as amount varies per game (eg different RAM sizes, special chips, etc.) auto System::serializeInit() -> void { serializer s; uint signature = 0; char version[16] = {}; char hash[64] = {}; char description[512] = {}; s.integer(signature); s.array(version); s.array(hash); s.array(description); serializeAll(s); serializeSize = s.size(); }