#if defined(Hiro_Window) mWindow::mWindow() { mObject::state.visible = false; } auto mWindow::allocate() -> pObject* { return new pWindow(*this); } auto mWindow::destruct() -> void { if(auto& menuBar = state.menuBar) menuBar->destruct(); if(auto& sizable = state.sizable) sizable->destruct(); if(auto& statusBar = state.statusBar) statusBar->destruct(); mObject::destruct(); } // auto mWindow::append(sMenuBar menuBar) -> type& { if(auto& menuBar = state.menuBar) remove(menuBar); menuBar->setParent(this, 0); state.menuBar = menuBar; signal(append, menuBar); return *this; } auto mWindow::append(sSizable sizable) -> type& { if(auto& sizable = state.sizable) remove(sizable); state.sizable = sizable; sizable->setParent(this, 0); signal(append, sizable); return *this; } auto mWindow::append(sStatusBar statusBar) -> type& { if(auto& statusBar = state.statusBar) remove(statusBar); statusBar->setParent(this, 0); state.statusBar = statusBar; signal(append, statusBar); return *this; } auto mWindow::backgroundColor() const -> Color { return state.backgroundColor; } auto mWindow::dismissable() const -> bool { return state.dismissable; } auto mWindow::doClose() const -> void { if(state.onClose) return state.onClose(); } auto mWindow::doDrop(vector names) const -> void { if(state.onDrop) return state.onDrop(names); } auto mWindow::doKeyPress(signed key) const -> void { if(state.onKeyPress) return state.onKeyPress(key); } auto mWindow::doKeyRelease(signed key) const -> void { if(state.onKeyRelease) return state.onKeyRelease(key); } auto mWindow::doMove() const -> void { if(state.onMove) return state.onMove(); } auto mWindow::doSize() const -> void { if(state.onSize) return state.onSize(); } auto mWindow::droppable() const -> bool { return state.droppable; } auto mWindow::frameGeometry() const -> Geometry { Geometry margin = signal(frameMargin); return { state.geometry.x() - margin.x(), state.geometry.y() - margin.y(), state.geometry.width() + margin.width(), state.geometry.height() + margin.height() }; } auto mWindow::fullScreen() const -> bool { return state.fullScreen; } auto mWindow::geometry() const -> Geometry { return state.geometry; } auto mWindow::handle() const -> uintptr_t { return signal(handle); } auto mWindow::maximized() const -> bool { return state.maximized; } auto mWindow::maximumSize() const -> Size { return state.maximumSize; } auto mWindow::menuBar() const -> MenuBar { return state.menuBar; } auto mWindow::minimized() const -> bool { return state.minimized; } auto mWindow::minimumSize() const -> Size { return state.minimumSize; } auto mWindow::modal() const -> bool { return state.modal; } auto mWindow::monitor() const -> uint { return signal(monitor); } auto mWindow::onClose(const function& callback) -> type& { state.onClose = callback; return *this; } auto mWindow::onDrop(const function)>& callback) -> type& { state.onDrop = callback; return *this; } auto mWindow::onKeyPress(const function& callback) -> type& { state.onKeyPress = callback; return *this; } auto mWindow::onKeyRelease(const function& callback) -> type& { state.onKeyRelease = callback; return *this; } auto mWindow::onMove(const function& callback) -> type& { state.onMove = callback; return *this; } auto mWindow::onSize(const function& callback) -> type& { state.onSize = callback; return *this; } auto mWindow::remove(sMenuBar menuBar) -> type& { signal(remove, menuBar); menuBar->setParent(); state.menuBar.reset(); return *this; } auto mWindow::remove(sSizable sizable) -> type& { signal(remove, sizable); sizable->setParent(); state.sizable.reset(); return *this; } auto mWindow::remove(sStatusBar statusBar) -> type& { signal(remove, statusBar); statusBar->setParent(); state.statusBar.reset(); return *this; } auto mWindow::reset() -> type& { if(auto& menuBar = state.menuBar) remove(menuBar); if(auto& sizable = state.sizable) remove(sizable); if(auto& statusBar = state.statusBar) remove(statusBar); return *this; } auto mWindow::resizable() const -> bool { return state.resizable; } auto mWindow::setAlignment(Alignment alignment) -> type& { auto workspace = Monitor::workspace(); auto geometry = frameGeometry(); auto x = workspace.x() + alignment.horizontal() * (workspace.width() - geometry.width()); auto y = workspace.y() + alignment.vertical() * (workspace.height() - geometry.height()); setFramePosition({(int)x, (int)y}); return *this; } auto mWindow::setAlignment(sWindow relativeTo, Alignment alignment) -> type& { if(!relativeTo) return setAlignment(alignment); auto parent = relativeTo->frameGeometry(); auto window = frameGeometry(); //+0 .. +1 => within parent window auto x = parent.x() + (parent.width() - window.width()) * alignment.horizontal(); auto y = parent.y() + (parent.height() - window.height()) * alignment.vertical(); //-1 .. -0 => beyond parent window //... I know, relying on -0 IEE754 here is ... less than ideal if(signbit(alignment.horizontal())) { x = (parent.x() - window.width()) + abs(alignment.horizontal()) * (parent.width() + window.width()); } if(signbit(alignment.vertical())) { y = (parent.y() - window.height()) + abs(alignment.vertical()) * (parent.height() + window.height()); } setFramePosition({(int)x, (int)y}); return *this; } auto mWindow::setBackgroundColor(Color color) -> type& { state.backgroundColor = color; signal(setBackgroundColor, color); return *this; } auto mWindow::setDismissable(bool dismissable) -> type& { state.dismissable = dismissable; signal(setDismissable, dismissable); return *this; } auto mWindow::setDroppable(bool droppable) -> type& { state.droppable = droppable; signal(setDroppable, droppable); return *this; } auto mWindow::setFrameGeometry(Geometry geometry) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ geometry.x() + margin.x(), geometry.y() + margin.y(), geometry.width() - margin.width(), geometry.height() - margin.height() }); } auto mWindow::setFramePosition(Position position) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ position.x() + margin.x(), position.y() + margin.y(), state.geometry.width(), state.geometry.height() }); } auto mWindow::setFrameSize(Size size) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ state.geometry.x(), state.geometry.y(), size.width() - margin.width(), size.height() - margin.height() }); } auto mWindow::setFullScreen(bool fullScreen) -> type& { if(fullScreen != state.fullScreen) { state.fullScreen = fullScreen; signal(setFullScreen, fullScreen); } return *this; } auto mWindow::setGeometry(Geometry geometry) -> type& { //round fractional bits of geometry coordinates that window managers cannot display. //the pWindow classes lose this precision and so not doing so here can cause off-by-1 issues. geometry.setX(round(geometry.x())); geometry.setY(round(geometry.y())); geometry.setWidth(round(geometry.width())); geometry.setHeight(round(geometry.height())); state.geometry = geometry; signal(setGeometry, geometry); if(auto& sizable = state.sizable) sizable->setGeometry(sizable->geometry()); return *this; } auto mWindow::setGeometry(Alignment alignment, Size size) -> type& { auto margin = signal(frameMargin); auto width = margin.width() + size.width(); auto height = margin.height() + size.height(); auto workspace = Monitor::workspace(); auto x = workspace.x() + alignment.horizontal() * (workspace.width() - width); auto y = workspace.y() + alignment.vertical() * (workspace.height() - height); setFrameGeometry({(int)x, (int)y, (int)width, (int)height}); return *this; } auto mWindow::setMaximized(bool maximized) -> type& { state.maximized = maximized; signal(setMaximized, maximized); return *this; } auto mWindow::setMaximumSize(Size size) -> type& { state.maximumSize = size; signal(setMaximumSize, size); return *this; } auto mWindow::setMinimized(bool minimized) -> type& { state.minimized = minimized; signal(setMinimized, minimized); return *this; } auto mWindow::setMinimumSize(Size size) -> type& { state.minimumSize = size; signal(setMinimumSize, size); return *this; } auto mWindow::setModal(bool modal) -> type& { if(state.modal == modal) return *this; state.modal = modal; if(modal) { Application::state().modal++; } else { Application::state().modal--; assert(Application::state().modal >= 0); } signal(setModal, modal); return *this; } auto mWindow::setPosition(Position position) -> type& { return setGeometry({ position.x(), position.y(), state.geometry.width(), state.geometry.height() }); } auto mWindow::setPosition(sWindow relativeTo, Position position) -> type& { if(!relativeTo) return setPosition(position); auto geometry = relativeTo->frameGeometry(); return setFramePosition({ geometry.x() + position.x(), geometry.y() + position.y() }); } auto mWindow::setResizable(bool resizable) -> type& { state.resizable = resizable; signal(setResizable, resizable); return *this; } auto mWindow::setSize(Size size) -> type& { return setGeometry({ state.geometry.x(), state.geometry.y(), size.width(), size.height() }); } auto mWindow::setTitle(const string& title) -> type& { state.title = title; signal(setTitle, title); return *this; } auto mWindow::setVisible(bool visible) -> type& { mObject::setVisible(visible); if(auto& menuBar = state.menuBar) menuBar->setVisible(menuBar->visible()); if(auto& sizable = state.sizable) sizable->setVisible(sizable->visible()); if(auto& statusBar = state.statusBar) statusBar->setVisible(statusBar->visible()); return *this; } auto mWindow::sizable() const -> Sizable { return state.sizable; } auto mWindow::statusBar() const -> StatusBar { return state.statusBar; } auto mWindow::title() const -> string { return state.title; } #endif