#include namespace PCEngine { System system; Scheduler scheduler; #include "peripherals.cpp" auto System::run() -> void { if(scheduler.enter() == Scheduler::Event::Frame) vdc.refresh(); } auto System::load(Emulator::Interface* interface) -> bool { information = {}; if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) { information.manifest = fp->reads(); } else return false; auto document = BML::unserialize(information.manifest); if(!cartridge.load()) return false; this->interface = interface; information.colorburst = Emulator::Constants::Colorburst::NTSC; return information.loaded = true; } auto System::save() -> void { cartridge.save(); } auto System::unload() -> void { peripherals.unload(); cartridge.unload(); } auto System::power() -> void { Emulator::video.reset(); Emulator::video.setInterface(interface); Emulator::video.setPalette(); Emulator::audio.reset(); Emulator::audio.setInterface(interface); scheduler.reset(); cartridge.power(); cpu.power(); vdc.power(); psg.power(); scheduler.primary(cpu); peripherals.reset(); } }