#include #define DIRECTINPUT_VERSION 0x0800 #include #include "shared/rawinput.cpp" #include "keyboard/rawinput.cpp" #include "mouse/rawinput.cpp" #include "joypad/xinput.cpp" #include "joypad/directinput.cpp" namespace ruby { struct pInputWindows { InputKeyboardRawInput rawinputKeyboard; InputMouseRawInput rawinputMouse; InputJoypadXInput xinput; InputJoypadDirectInput directinput; LPDIRECTINPUT8 directinputContext = nullptr; struct Settings { uintptr_t handle = 0; } settings; ~pInputWindows() { term(); } auto cap(const string& name) -> bool { if(name == Input::Handle) return true; if(name == Input::KeyboardSupport) return true; if(name == Input::MouseSupport) return true; if(name == Input::JoypadSupport) return true; if(name == Input::JoypadRumbleSupport) return true; return false; } auto get(const string& name) -> any { if(name == Input::Handle) return (uintptr_t)settings.handle; return {}; } auto set(const string& name, const any& value) -> bool { if(name == Input::Handle && value.is()) { settings.handle = value.get(); return true; } return false; } auto acquire() -> bool { return rawinputMouse.acquire(); } auto unacquire() -> bool { return rawinputMouse.unacquire(); } auto acquired() -> bool { return rawinputMouse.acquired(); } auto poll() -> vector> { vector> devices; rawinputKeyboard.poll(devices); rawinputMouse.poll(devices); xinput.poll(devices); directinput.poll(devices); return devices; } auto rumble(uint64_t id, bool enable) -> bool { if(xinput.rumble(id, enable)) return true; if(directinput.rumble(id, enable)) return true; return false; } auto init() -> bool { if(rawinput.initialized == false) { rawinput.initialized = true; rawinput.mutex = CreateMutex(NULL, FALSE, NULL); CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL); do { Sleep(1); WaitForSingleObject(rawinput.mutex, INFINITE); ReleaseMutex(rawinput.mutex); } while(rawinput.ready == false); } DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&directinputContext, 0); if(directinputContext == nullptr) return false; if(rawinputKeyboard.init() == false) return false; if(rawinputMouse.init(settings.handle) == false) return false; bool xinputAvailable = xinput.init(); if(directinput.init(settings.handle, directinputContext, xinputAvailable) == false) return false; return true; } auto term() -> void { rawinputKeyboard.term(); rawinputMouse.term(); xinput.term(); directinput.term(); if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; } } }; DeclareInput(Windows) }