#if defined(Hiro_HorizontalLayout) struct HorizontalLayout; struct HorizontalLayoutCell; struct mHorizontalLayout; struct mHorizontalLayoutCell; using sHorizontalLayout = shared_pointer; using sHorizontalLayoutCell = shared_pointer; struct mHorizontalLayout : mSizable { using type = mHorizontalLayout; using mSizable::remove; auto alignment() const -> maybe; auto append(sSizable sizable, Size size, float spacing = 5) -> type&; auto cell(uint position) const -> HorizontalLayoutCell; auto cell(sSizable sizable) const -> HorizontalLayoutCell; auto cellCount() const -> uint; auto minimumSize() const -> Size override; auto padding() const -> Geometry; auto remove(sSizable sizable) -> type&; auto remove(sHorizontalLayoutCell cell) -> type&; auto reset() -> type& override; auto setAlignment(maybe alignment) -> type&; auto setEnabled(bool enabled) -> type& override; auto setFont(const Font& font) -> type& override; auto setGeometry(Geometry geometry) -> type& override; auto setPadding(Geometry padding) -> type&; auto setParent(mObject* parent = nullptr, int offset = -1) -> type&; auto setSpacing(float spacing) -> type&; auto setVisible(bool visible) -> type& override; auto spacing() const -> float; auto synchronize() -> type&; private: auto destruct() -> void override; struct State { maybe alignment; vector cells; Geometry padding; float spacing = 5; } state; }; struct mHorizontalLayoutCell : mObject { using type = mHorizontalLayoutCell; auto alignment() const -> maybe; auto collapsible() const -> bool; auto setAlignment(maybe alignment) -> type&; auto setEnabled(bool enabled) -> type& override; auto setFont(const Font& font) -> type& override; auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override; auto setSizable(sSizable sizable) -> type&; auto setSize(Size size) -> type&; auto setSpacing(float spacing) -> type&; auto setVisible(bool visible) -> type& override; auto sizable() const -> Sizable; auto size() const -> Size; auto spacing() const -> float; auto synchronize() -> type&; private: auto destruct() -> void override; struct State { maybe alignment; sSizable sizable; Size size; float spacing = 5; } state; friend class mHorizontalLayout; }; #endif