void InputManager::appendHotkeys() { { auto hotkey = new HotkeyInput; hotkey->name = "Toggle Fullscreen Mode"; hotkey->mapping = "KB0::F11"; hotkey->press = [] { utility->toggleFullScreen(); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Toggle Mouse Capture"; hotkey->mapping = "KB0::F12"; hotkey->press = [] { input.acquired() ? input.unacquire() : input.acquire(); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Pause Emulation"; hotkey->mapping = "KB0::P"; hotkey->press = [] { program->pause = !program->pause; }; } { auto hotkey = new HotkeyInput; hotkey->name = "Fast Forward"; hotkey->mapping = "KB0::Tilde"; hotkey->press = [] { video.set(Video::Synchronize, false); audio.set(Audio::Synchronize, false); }; hotkey->release = [] { video.set(Video::Synchronize, ::config->video.synchronize); audio.set(Audio::Synchronize, ::config->audio.synchronize); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Power Cycle"; hotkey->mapping = "None"; hotkey->press = [] { utility->power(); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Soft Reset"; hotkey->mapping = "None"; hotkey->press = [] { utility->reset(); }; } static unsigned activeSlot = 1; { auto hotkey = new HotkeyInput; hotkey->name = "Save State"; hotkey->mapping = "KB0::F5"; hotkey->press = [&] { utility->saveState(activeSlot); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Load State"; hotkey->mapping = "KB0::F7"; hotkey->press = [&] { utility->loadState(activeSlot); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Decrement Slot"; hotkey->mapping = "KB0::F6"; hotkey->press = [&] { if(--activeSlot == 0) activeSlot = 5; utility->showMessage({"Selected slot ", activeSlot}); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Increment Slot"; hotkey->mapping = "KB0::F8"; hotkey->press = [&] { if(++activeSlot == 6) activeSlot = 1; utility->showMessage({"Selected slot ", activeSlot}); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Close Emulator"; hotkey->mapping = "None"; hotkey->press = [] { Application::quit(); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Toggle Tracer"; hotkey->mapping = "None"; hotkey->press = [&] { utility->tracerToggle(); }; } { auto hotkey = new HotkeyInput; hotkey->name = "Export Memory"; hotkey->mapping = "None"; hotkey->press = [&] { if(program->active == nullptr) return; system().exportMemory(); utility->showMessage("Memory exported"); }; } for(auto &hotkey : hotkeyMap) { string name = {"Hotkey::", hotkey->name}; name.replace(" ", ""); config.append(hotkey->mapping, name); } } void InputManager::pollHotkeys() { for(auto &hotkey : hotkeyMap) { bool state = hotkey->poll(); if(hotkey->state == 0 && state == 1) if(hotkey->press) hotkey->press(); if(hotkey->state == 1 && state == 0) if(hotkey->release) hotkey->release(); hotkey->state = state; } }