#pragma once namespace Emulator { struct Platform { virtual auto path(uint id) -> string { return ""; } virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return {}; } virtual auto load(uint id, string name, string type) -> maybe { return nothing; } virtual auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void {} virtual auto audioSample(const double* samples, uint channels) -> void {} virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; } virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {} virtual auto dipSettings(Markup::Node node) -> uint { return 0; } virtual auto notify(string text) -> void { print(text, "\n"); } }; extern Platform* platform; }