#include namespace GameBoyAdvance { #include "bios.cpp" #include "serialization.cpp" BIOS bios; System system; void System::init() { } void System::term() { } void System::power() { bus.power(); cpu.power(); ppu.power(); apu.power(); cartridge.power(); scheduler.power(); } void System::load() { string manifest = string::read({interface->path(ID::System), "manifest.bml"}); auto document = Markup::Document(manifest); interface->loadRequest(ID::BIOS, document["system/cpu/rom/name"].data); if(!file::exists({interface->path(ID::System), document["system/cpu/rom/name"].data})) { interface->notify("Error: required Game Boy Advance firmware bios.rom not found.\n"); } serialize_init(); } void System::run() { while(true) { scheduler.enter(); if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break; } interface->videoRefresh(ppu.output, 4 * 240, 240, 160); } void System::runtosave() { scheduler.sync = Scheduler::SynchronizeMode::CPU; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active = ppu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active = apu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::None; } void System::runthreadtosave() { while(true) { scheduler.enter(); if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break; if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) { interface->videoRefresh(ppu.output, 4 * 240, 240, 160); } } } }