#include namespace MegaDrive { Settings settings; Interface::Interface() { information.manufacturer = "Sega"; information.name = "Mega Drive"; information.overscan = true; media.append({ID::MegaDrive, "Mega Drive", "md"}); Port controllerPort1{ID::Port::Controller1, "Controller Port 1"}; Port controllerPort2{ID::Port::Controller2, "Controller Port 2"}; Port extensionPort{ID::Port::Extension, "Extension Port"}; { Device device{ID::Device::None, "None"}; controllerPort1.devices.append(device); controllerPort2.devices.append(device); extensionPort.devices.append(device); } { Device device{ID::Device::ControlPad, "Control Pad"}; device.inputs.append({0, "Up" }); device.inputs.append({0, "Down" }); device.inputs.append({0, "Left" }); device.inputs.append({0, "Right"}); device.inputs.append({0, "A" }); device.inputs.append({0, "B" }); device.inputs.append({0, "C" }); device.inputs.append({0, "Start"}); controllerPort1.devices.append(device); controllerPort2.devices.append(device); } { Device device{ID::Device::FightingPad, "Fighting Pad"}; device.inputs.append({0, "Up" }); device.inputs.append({0, "Down" }); device.inputs.append({0, "Left" }); device.inputs.append({0, "Right"}); device.inputs.append({0, "A" }); device.inputs.append({0, "B" }); device.inputs.append({0, "C" }); device.inputs.append({0, "X" }); device.inputs.append({0, "Y" }); device.inputs.append({0, "Z" }); device.inputs.append({0, "Mode" }); device.inputs.append({0, "Start"}); controllerPort1.devices.append(device); controllerPort2.devices.append(device); } ports.append(move(controllerPort1)); ports.append(move(controllerPort2)); ports.append(move(extensionPort)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoResolution() -> VideoResolution { return {320, 240, 1280, 480, 1.0}; } auto Interface::videoColors() -> uint32 { return 3 * (1 << 9); } auto Interface::videoColor(uint32 color) -> uint64 { uint R = color.bits(0, 2); uint G = color.bits(3, 5); uint B = color.bits(6, 8); uint M = color.bits(9,10); uint lookup[3][8] = { { 0, 29, 52, 70, 87, 101, 116, 130}, //shadow { 0, 52, 87, 116, 144, 172, 206, 255}, //normal {130, 144, 158, 172, 187, 206, 228, 255}, //highlight }; uint64 r = image::normalize(lookup[M][R], 8, 16); uint64 g = image::normalize(lookup[M][G], 8, 16); uint64 b = image::normalize(lookup[M][B], 8, 16); return r << 32 | g << 16 | b << 0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::load(uint id) -> bool { return system.load(this); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::connect(uint port, uint device) -> void { if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device); if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device); if(port == ID::Port::Extension) extensionPort.connect(settings.extensionPort = device); } auto Interface::power() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const string_vector& list) -> void { cheat.assign(list); } auto Interface::cap(const string& name) -> bool { return false; } auto Interface::get(const string& name) -> any { return {}; } auto Interface::set(const string& name, const any& value) -> bool { return false; } }