#ifndef GBA_HPP namespace GameBoyAdvance { #endif struct ID { enum : unsigned { System, GameBoyAdvance, }; enum : unsigned { SystemManifest, BIOS, Manifest, ROM, RAM, EEPROM, FlashROM, }; enum : unsigned { Device = 1, }; }; struct Interface : Emulator::Interface { string title(); double videoFrequency(); double audioFrequency(); bool loaded(); unsigned group(unsigned id); void load(unsigned id); void save(); void load(unsigned id, const stream& stream); void save(unsigned id, const stream& stream); void unload(); void power(); void reset(); void run(); serializer serialize(); bool unserialize(serializer&); void paletteUpdate(PaletteMode mode); Interface(); private: vector device; }; extern Interface* interface; #ifndef GBA_HPP } #endif