Video video; Video::Video() { output = new uint32[512 * 512]; paletteLiteral = new uint32[1 << 19]; paletteStandard = new uint32[1 << 19]; paletteEmulation = new uint32[1 << 19]; } auto Video::reset() -> void { memory::fill(output(), 512 * 512 * sizeof(uint32)); for(auto color : range(1 << 19)) { uint l = (uint4)(color >> 15); uint b = (uint5)(color >> 10); uint g = (uint5)(color >> 5); uint r = (uint5)(color >> 0); paletteLiteral[color] = color; double L = (1.0 + l) / 16.0 * (l ? 1.0 : 0.5); uint R = L * image::normalize(r, 5, 16); uint G = L * image::normalize(g, 5, 16); uint B = L * image::normalize(b, 5, 16); paletteStandard[color] = interface->videoColor(R, G, B); static const uint8 gammaRamp[32] = { 0x00, 0x01, 0x03, 0x06, 0x0a, 0x0f, 0x15, 0x1c, 0x24, 0x2d, 0x37, 0x42, 0x4e, 0x5b, 0x69, 0x78, 0x88, 0x90, 0x98, 0xa0, 0xa8, 0xb0, 0xb8, 0xc0, 0xc8, 0xd0, 0xd8, 0xe0, 0xe8, 0xf0, 0xf8, 0xff, }; R = L * gammaRamp[r] * 0x0101; G = L * gammaRamp[g] * 0x0101; B = L * gammaRamp[b] * 0x0101; paletteEmulation[color] = interface->videoColor(R, G, B); } } auto Video::refresh() -> void { auto output = this->output() + 16 * 512; //add offset for overscan auto& palette = settings.colorEmulation ? paletteEmulation : paletteStandard; if(settings.scanlineEmulation) { for(uint y = 0; y < 240; y++) { auto sourceLo = ppu.output + y * 1024; auto sourceHi = ppu.output + y * 1024 + 512; auto targetLo = output + y * 1024; auto targetHi = output + y * 1024 + 512; if(!ppu.interlace()) { for(uint x = 0; x < 512; x++) { auto color = palette[*sourceLo++]; *targetLo++ = color; *targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1); } } else if(!ppu.field()) { for(uint x = 0; x < 512; x++) { auto color = palette[*sourceHi++]; *targetLo++ = palette[*sourceLo++]; *targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1); } } else { for(uint x = 0; x < 512; x++) { auto color = palette[*sourceLo++]; *targetLo++ = (255 << 24) | ((color & 0xfefefe) >> 1); *targetHi++ = palette[*sourceHi++]; } } } } else { for(uint y = 0; y < 240; y++) { auto sourceLo = ppu.output + y * 1024; auto sourceHi = ppu.output + y * 1024 + 512; auto targetLo = output + y * 1024; auto targetHi = output + y * 1024 + 512; if(!ppu.interlace()) { for(uint x = 0; x < 512; x++) { auto color = palette[*sourceLo++]; *targetLo++ = color; *targetHi++ = color; } } else { for(uint x = 0; x < 512; x++) { *targetLo++ = palette[*sourceLo++]; *targetHi++ = palette[*sourceHi++]; } } } } if(settings.blurEmulation) { for(uint y = 0; y < 480; y++) { auto target = output + y * 512; for(uint x = 0; x < 512; x++) { auto a = target[x]; auto b = target[x + (x != 511)]; target[x] = (a + b - ((a ^ b) & 0x01010101)) >> 1; } } } drawCursors(); interface->videoRefresh(output - (ppu.overscan() ? 0 : 7 * 1024), 512 * sizeof(uint32), 512, 480); } auto Video::drawCursor(uint32 color, int x, int y) -> void { static const uint8 cursor[15 * 15] = { 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, 0,0,0,0,1,1,2,2,2,1,1,0,0,0,0, 0,0,0,1,2,2,1,2,1,2,2,1,0,0,0, 0,0,1,2,1,1,0,1,0,1,1,2,1,0,0, 0,1,2,1,0,0,0,1,0,0,0,1,2,1,0, 0,1,2,1,0,0,1,2,1,0,0,1,2,1,0, 1,2,1,0,0,1,1,2,1,1,0,0,1,2,1, 1,2,2,1,1,2,2,2,2,2,1,1,2,2,1, 1,2,1,0,0,1,1,2,1,1,0,0,1,2,1, 0,1,2,1,0,0,1,2,1,0,0,1,2,1,0, 0,1,2,1,0,0,0,1,0,0,0,1,2,1,0, 0,0,1,2,1,1,0,1,0,1,1,2,1,0,0, 0,0,0,1,2,2,1,2,1,2,2,1,0,0,0, 0,0,0,0,1,1,2,2,2,1,1,0,0,0,0, 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, }; auto output = this->output() + 16 * 512; for(int cy = 0; cy < 15; cy++) { int vy = y + cy - 7; if(vy <= 0 || vy >= 240) continue; //do not draw offscreen for(int cx = 0; cx < 15; cx++) { int vx = x + cx - 7; if(vx < 0 || vx >= 256) continue; //do not draw offscreen uint8 pixel = cursor[cy * 15 + cx]; if(pixel == 0) continue; uint32 pixelcolor = pixel == 1 ? (uint32)(255 << 24) : color; *(output + vy * 1024 + vx * 2 + 0) = pixelcolor; *(output + vy * 1024 + vx * 2 + 1) = pixelcolor; *(output + vy * 1024 + 512 + vx * 2 + 0) = pixelcolor; *(output + vy * 1024 + 512 + vx * 2 + 1) = pixelcolor; } } } auto Video::drawCursors() -> void { switch((Device::ID)settings.controllerPort2) { case Device::ID::SuperScope: if(dynamic_cast(device.controllerPort2)) { auto& controller = (SuperScope&)*device.controllerPort2; drawCursor(0xff0000ff, controller.x, controller.y); } break; case Device::ID::Justifier: case Device::ID::Justifiers: if(dynamic_cast(device.controllerPort2)) { auto& controller = (Justifier&)*device.controllerPort2; drawCursor(0xffff0000, controller.player1.x, controller.player1.y); if(!controller.chained) break; drawCursor(0xff00bf00, controller.player2.x, controller.player2.y); } break; } }