//color addition / subtraction //thanks go to blargg for the optimized algorithms inline auto PPU::addsub(uint32 x, uint32 y, bool halve) -> uint16 { if(!regs.color_mode) { if(!halve) { uint sum = x + y; uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420; return (sum - carry) | (carry - (carry >> 5)); } else { return (x + y - ((x ^ y) & 0x0421)) >> 1; } } else { uint diff = x - y + 0x8420; uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420; if(!halve) { return (diff - borrow) & (borrow - (borrow >> 5)); } else { return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1; } } }