struct Audio { auto sample(int16 left, int16 right) -> void; auto coprocessorEnable(bool enable) -> void; auto coprocessorFrequency(double frequency) -> void; auto coprocessorSample(int16 left, int16 right) -> void; auto flush() -> void; private: nall::DSP mixer; bool mixerEnable = false; struct Buffer { int16 left[256]; int16 right[256]; uint8 read; uint8 write; } dsp, mix; }; extern Audio audio;