#include namespace GameBoy { Interface* interface = nullptr; Settings settings; Interface::Interface() { interface = this; hook = nullptr; information.name = "Game Boy"; information.width = 160; information.height = 144; information.overscan = false; information.aspectRatio = 1.0; information.resettable = false; information.capability.states = true; information.capability.cheats = true; media.append({ID::GameBoy, "Game Boy", "gb" , true}); media.append({ID::GameBoyColor, "Game Boy Color", "gbc", true}); { Device device{0, ID::Device, "Controller"}; device.input.append({0, 0, "Up" }); device.input.append({1, 0, "Down" }); device.input.append({2, 0, "Left" }); device.input.append({3, 0, "Right" }); device.input.append({4, 0, "B" }); device.input.append({5, 0, "A" }); device.input.append({6, 0, "Select"}); device.input.append({7, 0, "Start" }); device.order = {0, 1, 2, 3, 4, 5, 6, 7}; this->device.append(device); } port.append({0, "Device", {device[0]}}); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoFrequency() -> double { return 4194304.0 / (154.0 * 456.0); } auto Interface::audioFrequency() -> double { return 4194304.0 / 2.0; } auto Interface::loaded() -> bool { return cartridge.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::group(uint id) -> uint { switch(id) { case ID::SystemManifest: case ID::GameBoyBootROM: case ID::SuperGameBoyBootROM: case ID::GameBoyColorBootROM: return 0; case ID::Manifest: case ID::ROM: case ID::RAM: switch(system.revision) { case System::Revision::GameBoy: return ID::GameBoy; case System::Revision::SuperGameBoy: return ID::SuperGameBoy; case System::Revision::GameBoyColor: return ID::GameBoyColor; } throw; } throw; } auto Interface::load(uint id) -> void { if(id == ID::GameBoy) cartridge.load(System::Revision::GameBoy); if(id == ID::SuperGameBoy) cartridge.load(System::Revision::SuperGameBoy); if(id == ID::GameBoyColor) cartridge.load(System::Revision::GameBoyColor); } auto Interface::save() -> void { for(auto& memory : cartridge.memory) { interface->saveRequest(memory.id, memory.name); } } auto Interface::load(uint id, const stream& stream) -> void { if(id == ID::SystemManifest) { system.information.manifest = stream.text(); } if(id == ID::GameBoyBootROM) { stream.read(system.bootROM.dmg, min( 256u, stream.size())); } if(id == ID::SuperGameBoyBootROM) { stream.read(system.bootROM.sgb, min( 256u, stream.size())); } if(id == ID::GameBoyColorBootROM) { stream.read(system.bootROM.cgb, min(2048u, stream.size())); } if(id == ID::Manifest) { cartridge.information.markup = stream.text(); } if(id == ID::ROM) { stream.read(cartridge.romdata, min(cartridge.romsize, stream.size())); } if(id == ID::RAM) { stream.read(cartridge.ramdata, min(stream.size(), cartridge.ramsize)); } } auto Interface::save(uint id, const stream& stream) -> void { if(id == ID::RAM) { stream.write(cartridge.ramdata, cartridge.ramsize); } } auto Interface::unload() -> void { save(); cartridge.unload(); } auto Interface::power() -> void { system.power(); } auto Interface::reset() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runtosave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const lstring& list) -> void { cheat.reset(); for(auto& codeset : list) { lstring codes = codeset.split("+"); for(auto& code : codes) { lstring part = code.split("/"); if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1])); if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2])); } } } auto Interface::lcdScanline() -> void { if(hook) hook->lcdScanline(); } auto Interface::lcdOutput(uint2 color) -> void { if(hook) hook->lcdOutput(color); } auto Interface::joypWrite(bool p15, bool p14) -> void { if(hook) hook->joypWrite(p15, p14); } auto Interface::cap(const string& name) -> bool { if(name == "Blur Emulation") return true; if(name == "Color Emulation") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Blur Emulation") return settings.blurEmulation; if(name == "Color Emulation") return settings.colorEmulation; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Blur Emulation" && value.is()) return settings.blurEmulation = value.get(), true; if(name == "Color Emulation" && value.is()) return settings.colorEmulation = value.get(), true; return false; } }