Justifier::Justifier(bool port, bool chained): Controller(port), chained(chained), device(!chained ? ID::Device::Justifier : ID::Device::Justifiers) { create(Controller::Enter, 21'477'272); latched = 0; counter = 0; active = 0; prev = 0; player1.sprite = Emulator::video.createSprite(32, 32); player1.sprite->setPixels(Resource::Sprite::CrosshairGreen); player1.x = 256 / 2; player1.y = 240 / 2; player1.trigger = false; player2.start = false; player2.sprite = Emulator::video.createSprite(32, 32); player2.sprite->setPixels(Resource::Sprite::CrosshairRed); player2.x = 256 / 2; player2.y = 240 / 2; player2.trigger = false; player2.start = false; if(chained == false) { player2.x = -1; player2.y = -1; } else { player1.x -= 16; player2.x += 16; } } Justifier::~Justifier() { Emulator::video.removeSprite(player1.sprite); Emulator::video.removeSprite(player2.sprite); } auto Justifier::main() -> void { uint next = cpu.vcounter() * 1364 + cpu.hcounter(); int x = (active == 0 ? player1.x : player2.x), y = (active == 0 ? player1.y : player2.y); bool offscreen = (x < 0 || y < 0 || x >= 256 || y >= ppu.vdisp()); if(!offscreen) { uint target = y * 1364 + (x + 24) * 4; if(next >= target && prev < target) { //CRT raster detected, toggle iobit to latch counters iobit(0); iobit(1); } } if(next < prev) { int nx1 = interface->inputPoll(port, device, 0 + X); int ny1 = interface->inputPoll(port, device, 0 + Y); nx1 += player1.x; ny1 += player1.y; player1.x = max(-16, min(256 + 16, nx1)); player1.y = max(-16, min(240 + 16, ny1)); player1.sprite->setPosition(player1.x * 2 - 16, player1.y * 2 - 16); player1.sprite->setVisible(true); } if(next < prev && chained) { int nx2 = interface->inputPoll(port, device, 4 + X); int ny2 = interface->inputPoll(port, device, 4 + Y); nx2 += player2.x; ny2 += player2.y; player2.x = max(-16, min(256 + 16, nx2)); player2.y = max(-16, min(240 + 16, ny2)); player2.sprite->setPosition(player2.x * 2 - 16, player2.y * 2 - 16); player2.sprite->setVisible(true); } prev = next; step(2); } auto Justifier::data() -> uint2 { if(counter >= 32) return 1; if(counter == 0) { player1.trigger = interface->inputPoll(port, device, 0 + Trigger); player1.start = interface->inputPoll(port, device, 0 + Start); } if(counter == 0 && chained) { player2.trigger = interface->inputPoll(port, device, 4 + Trigger); player2.start = interface->inputPoll(port, device, 4 + Start); } switch(counter++) { case 0: return 0; case 1: return 0; case 2: return 0; case 3: return 0; case 4: return 0; case 5: return 0; case 6: return 0; case 7: return 0; case 8: return 0; case 9: return 0; case 10: return 0; case 11: return 0; case 12: return 1; //signature case 13: return 1; // || case 14: return 1; // || case 15: return 0; // || case 16: return 0; case 17: return 1; case 18: return 0; case 19: return 1; case 20: return 0; case 21: return 1; case 22: return 0; case 23: return 1; case 24: return player1.trigger; case 25: return player2.trigger; case 26: return player1.start; case 27: return player2.start; case 28: return active; case 29: return 0; case 30: return 0; case 31: return 0; } } auto Justifier::latch(bool data) -> void { if(latched == data) return; latched = data; counter = 0; if(latched == 0) active = !active; //toggle between both controllers, even when unchained }