#include namespace WonderSwan { System system; #include "io.cpp" auto System::loaded() const -> bool { return _loaded; } auto System::model() const -> Model { return _model; } auto System::orientation() const -> bool { return _orientation; } auto System::color() const -> bool { return r.color; } auto System::planar() const -> bool { return r.format == 0; } auto System::packed() const -> bool { return r.format == 1; } auto System::depth() const -> bool { return r.depth == 1; } auto System::init() -> void { } auto System::term() -> void { } auto System::load(Model model) -> void { _model = model; _orientation = 0; interface->loadRequest(ID::SystemManifest, "manifest.bml", true); auto document = BML::unserialize(information.manifest); //note: IPLROM is currently undumped; otherwise we'd load it here ... if(auto node = document["system/eeprom"]) { eeprom.setName(node["name"].text()); eeprom.setSize(node["size"].natural() / sizeof(uint16)); eeprom.erase(); interface->loadRequest(ID::SystemEEPROM, eeprom.name(), false); } cartridge.load(); _loaded = true; } auto System::unload() -> void { if(!loaded()) return; eeprom.setName(""); eeprom.setSize(0); cartridge.unload(); _loaded = false; } auto System::power() -> void { bus.power(); iram.power(); eeprom.power(); cpu.power(); ppu.power(); apu.power(); cartridge.power(); scheduler.power(); bus.map(this, 0x0060); bus.map(this, 0x00ba, 0x00be); r.depth = 0; r.color = 0; r.format = 0; r.unknown = 0; } auto System::run() -> void { while(scheduler.enter() != Scheduler::Event::Frame); bool rotate = keypad.rotate; keypad.y1 = interface->inputPoll(_orientation, 0, 0); keypad.y2 = interface->inputPoll(_orientation, 0, 1); keypad.y3 = interface->inputPoll(_orientation, 0, 2); keypad.y4 = interface->inputPoll(_orientation, 0, 3); keypad.x1 = interface->inputPoll(_orientation, 0, 4); keypad.x2 = interface->inputPoll(_orientation, 0, 5); keypad.x3 = interface->inputPoll(_orientation, 0, 6); keypad.x4 = interface->inputPoll(_orientation, 0, 7); keypad.b = interface->inputPoll(_orientation, 0, 8); keypad.a = interface->inputPoll(_orientation, 0, 9); keypad.start = interface->inputPoll(_orientation, 0, 10); keypad.rotate = interface->inputPoll(_orientation, 0, 11); if(!rotate && keypad.rotate) { _orientation = !_orientation; } } }