namespace Heuristics { struct BSMemory { BSMemory(vector& data, string location); explicit operator bool() const; auto manifest() const -> string; private: vector& data; string location; }; BSMemory::BSMemory(vector& data, string location) : data(data), location(location) { } BSMemory::operator bool() const { return data.size() >= 0x8000; } auto BSMemory::manifest() const -> string { if(!operator bool()) return {}; string output; output.append("game\n"); output.append(" sha256: ", Hash::SHA256(data).digest(), "\n"); output.append(" label: ", Location::prefix(location), "\n"); output.append(" name: ", Location::prefix(location), "\n"); output.append(" board\n"); output.append(Memory{}.type("Flash").size(data.size()).content("Program").text()); return output; } }