auto Icarus::famicomManifest(string location) -> string { vector buffer; concatenate(buffer, {location, "ines.rom"}); concatenate(buffer, {location, "program.rom"}); concatenate(buffer, {location, "character.rom"}); return famicomManifest(buffer, location); } auto Icarus::famicomManifest(vector& buffer, string location) -> string { if(settings["icarus/UseDatabase"].boolean()) { auto digest = Hash::SHA256(buffer).digest(); for(auto game : Database::Famicom.find("game")) { if(game["sha256"].text() == digest) return BML::serialize(game); } } if(settings["icarus/UseHeuristics"].boolean()) { Heuristics::Famicom game{buffer, location}; if(auto manifest = game.manifest()) return manifest; } return {}; } auto Icarus::famicomImport(vector& buffer, string location) -> string { auto name = Location::prefix(location); auto source = Location::path(location); string target{settings["Library/Location"].text(), "Famicom/", name, ".fc/"}; auto manifest = famicomManifest(buffer, location); if(!manifest) return failure("failed to parse ROM image"); if(!create(target)) return failure("library path unwritable"); if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) { copy({source, name, ".sav"}, {target, "save.ram"}); } if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest); auto document = BML::unserialize(manifest); uint offset = 0; if(true) { //todo: support images without iNES headers (via database lookup) uint size = 16; write({target, "ines.rom"}, &buffer[offset], size); offset += size; } if(auto program = document["game/board/memory(type=ROM,content=Program)"]) { uint size = program["size"].natural(); write({target, "program.rom"}, &buffer[offset], size); offset += size; } if(auto character = document["game/board/memory(type=ROM,content=Character)"]) { uint size = character["size"].natural(); write({target, "character.rom"}, &buffer[offset], size); offset += size; } return success(target); }