auto Icarus::bsMemoryManifest(string location) -> string { vector buffer; //only one of these should exist concatenate(buffer, {location, "program.rom"}); concatenate(buffer, {location, "program.flash"}); return bsMemoryManifest(buffer, location); } auto Icarus::bsMemoryManifest(vector& buffer, string location) -> string { if(settings["icarus/UseDatabase"].boolean()) { auto digest = Hash::SHA256(buffer).digest(); for(auto game : Database::BSMemory.find("game")) { if(game["sha256"].text() == digest) return BML::serialize(game); } } if(settings["icarus/UseHeuristics"].boolean()) { Heuristics::BSMemory game{buffer, location}; if(auto manifest = game.manifest()) return manifest; } return {}; } auto Icarus::bsMemoryImport(vector& buffer, string location) -> string { auto name = Location::prefix(location); auto source = Location::path(location); string target{settings["Library/Location"].text(), "BS Memory/", name, ".bs/"}; auto manifest = bsMemoryManifest(buffer, location); if(!manifest) return failure("failed to parse ROM image"); if(!create(target)) return failure("library path unwritable"); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest); write({target, "program.rom"}, buffer); return success(target); }