#include namespace GameBoyAdvance { #include "prefetch.cpp" #include "bus.cpp" #include "io.cpp" #include "memory.cpp" #include "dma.cpp" #include "timer.cpp" #include "serialization.cpp" CPU cpu; CPU::CPU() { iwram = new uint8[ 32 * 1024]; ewram = new uint8[256 * 1024]; regs.dma[0].source.resize(27); regs.dma[0].run.source.resize(27); regs.dma[0].target.resize(27); regs.dma[0].run.target.resize(27); regs.dma[0].length.resize(14); regs.dma[0].run.length.resize(14); regs.dma[1].source.resize(28); regs.dma[1].run.source.resize(28); regs.dma[1].target.resize(27); regs.dma[1].run.target.resize(27); regs.dma[1].length.resize(14); regs.dma[1].run.length.resize(14); regs.dma[2].source.resize(28); regs.dma[2].run.source.resize(28); regs.dma[2].target.resize(27); regs.dma[2].run.target.resize(27); regs.dma[2].length.resize(14); regs.dma[2].run.length.resize(14); regs.dma[3].source.resize(28); regs.dma[3].run.source.resize(28); regs.dma[3].target.resize(28); regs.dma[3].run.target.resize(28); regs.dma[3].length.resize(16); regs.dma[3].run.length.resize(16); } CPU::~CPU() { delete[] iwram; delete[] ewram; } auto CPU::Enter() -> void { while(true) scheduler.synchronize(), cpu.main(); } auto CPU::main() -> void { #if defined(DEBUG) if(crash) { print(cpsr().t ? disassemble_thumb_instruction(pipeline.execute.address) : disassemble_arm_instruction(pipeline.execute.address), "\n"); print(disassemble_registers(), "\n"); print("Executed: ", instructions, "\n"); while(true) step(frequency); } #endif processor.irqline = regs.ime && (regs.irq.enable & regs.irq.flag); if(regs.mode == Registers::Mode::Stop) { if(!(regs.irq.enable & regs.irq.flag & Interrupt::Keypad)) { syncStep(16); //STOP does not advance timers } else { regs.mode = Registers::Mode::Normal; } return; } dmaRun(); if(regs.mode == Registers::Mode::Halt) { if(!(regs.irq.enable & regs.irq.flag)) { step(16); } else { regs.mode = Registers::Mode::Normal; } return; } exec(); } auto CPU::step(uint clocks) -> void { timerStep(clocks); syncStep(clocks); } auto CPU::syncStep(uint clocks) -> void { Thread::step(clocks); synchronize(ppu); synchronize(apu); } auto CPU::keypadRun() -> void { //lookup table to convert button indexes to Emulator::Interface indexes static const uint lookup[] = {5, 4, 8, 9, 3, 2, 0, 1, 7, 6}; if(!regs.keypad.control.enable) return; bool test = regs.keypad.control.condition; //0 = OR, 1 = AND for(auto n : range(10)) { if(!regs.keypad.control.flag[n]) continue; bool input = platform->inputPoll(0, 0, lookup[n]); if(regs.keypad.control.condition == 0) test |= input; if(regs.keypad.control.condition == 1) test &= input; } if(test) regs.irq.flag |= Interrupt::Keypad; } auto CPU::power() -> void { create(CPU::Enter, 16'777'216); ARM::power(); for(auto n : range( 32 * 1024)) iwram[n] = 0; for(auto n : range(256 * 1024)) ewram[n] = 0; for(auto& dma : regs.dma) { dma.source = 0; dma.target = 0; dma.length = 0; dma.data = 0; dma.control.targetmode = 0; dma.control.sourcemode = 0; dma.control.repeat = 0; dma.control.size = 0; dma.control.drq = 0; dma.control.timingmode = 0; dma.control.irq = 0; dma.control.enable = 0; dma.pending = 0; dma.run.target = 0; dma.run.source = 0; dma.run.length = 0; } for(auto& timer : regs.timer) { timer.period = 0; timer.reload = 0; timer.pending = false; timer.control.frequency = 0; timer.control.cascade = 0; timer.control.irq = 0; timer.control.enable = 0; } for(auto& flag : regs.keypad.control.flag) flag = 0; regs.keypad.control.enable = 0; regs.keypad.control.condition = 0; regs.ime = 0; regs.irq.enable = 0; regs.irq.flag = 0; for(auto& nwait : regs.wait.control.nwait) nwait = 0; for(auto& swait : regs.wait.control.swait) swait = 0; regs.wait.control.phi = 0; regs.wait.control.prefetch = 0; regs.wait.control.gametype = 0; //0 = GBA, 1 = GBC regs.postboot = 0; regs.mode = Registers::Mode::Normal; regs.clock = 0; regs.memory.control.disable = 0; regs.memory.control.unknown1 = 0; regs.memory.control.ewram = 1; regs.memory.control.ewramwait = 13; regs.memory.control.unknown2 = 0; pending.dma.vblank = 0; pending.dma.hblank = 0; pending.dma.hdma = 0; active.dma = false; for(uint n = 0x0b0; n <= 0x0df; n++) bus.io[n] = this; //DMA for(uint n = 0x100; n <= 0x10f; n++) bus.io[n] = this; //Timers for(uint n = 0x120; n <= 0x12b; n++) bus.io[n] = this; //Serial for(uint n = 0x130; n <= 0x133; n++) bus.io[n] = this; //Keypad for(uint n = 0x134; n <= 0x159; n++) bus.io[n] = this; //Serial for(uint n = 0x200; n <= 0x209; n++) bus.io[n] = this; //System for(uint n = 0x300; n <= 0x301; n++) bus.io[n] = this; //System //0x080-0x083 mirrored via gba/memory/memory.cpp //System } }