struct Terminal : Window { Terminal(); auto showAboutWindow() -> void; MenuBar menuBar{this}; Menu helpMenu{&menuBar}; MenuItem aboutAction{&helpMenu}; VerticalLayout layout{this}; Console console{&layout, Size{~0, ~0}}; }; struct AboutWindow : Window { AboutWindow(); VerticalLayout layout{this}; Canvas canvas{&layout, Size{288, 360}, 15}; Label information{&layout, Size{~0, 0}}; }; extern unique_pointer terminal; extern unique_pointer aboutWindow;