struct CheatDatabase : Window { CheatDatabase(); auto findCodes() -> void; auto addCodes() -> void; vector codes; VerticalLayout layout{this}; ListView cheatList{&layout, Size{~0, ~0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Button selectAllButton{&controlLayout, Size{100, 0}}; Button unselectAllButton{&controlLayout, Size{100, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button addCodesButton{&controlLayout, Size{80, 0}}; }; struct CheatEditor : TabFrameItem { enum : unsigned { Slots = 128 }; CheatEditor(TabFrame*); auto doChangeSelected() -> void; auto doModify() -> void; auto doRefresh() -> void; auto doReset(bool force = false) -> void; auto doErase() -> void; auto synchronizeCodes() -> void; auto addCode(const string& code, const string& description, bool enabled = false) -> bool; auto loadCheats() -> void; auto saveCheats() -> void; struct Cheat { bool enabled = false; string code; string description; }; Cheat cheats[Slots]; VerticalLayout layout{this}; ListView cheatList{&layout, Size{~0, ~0}}; HorizontalLayout codeLayout{&layout, Size{~0, 0}}; Label codeLabel{&codeLayout, Size{70, 0}}; LineEdit codeValue{&codeLayout, Size{~0, 0}}; HorizontalLayout descriptionLayout{&layout, Size{~0, 0}}; Label descriptionLabel{&descriptionLayout, Size{70, 0}}; LineEdit descriptionValue{&descriptionLayout, Size{~0, 0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Button findCodesButton{&controlLayout, Size{120, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button resetButton{&controlLayout, Size{80, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; }; struct StateManager : TabFrameItem { enum : unsigned { Slots = 32 }; StateManager(TabFrame*); auto doChange() -> void; auto doRefresh() -> void; auto doLabel() -> void; auto doLoad() -> void; auto doSave() -> void; auto doReset() -> void; auto doErase() -> void; VerticalLayout layout{this}; ListView stateList{&layout, Size{~0, ~0}}; HorizontalLayout descriptionLayout{&layout, Size{~0, 0}}; Label descriptionLabel{&descriptionLayout, Size{70, 0}}; LineEdit descriptionValue{&descriptionLayout, Size{~0, 0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Button saveButton{&controlLayout, Size{80, 0}}; Button loadButton{&controlLayout, Size{80, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button resetButton{&controlLayout, Size{80, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; }; struct ToolsManager : Window { ToolsManager(); auto show(unsigned tool) -> void; VerticalLayout layout{this}; TabFrame panel{&layout, Size{~0, ~0}}; CheatEditor cheatEditor{&panel}; StateManager stateManager{&panel}; }; extern CheatDatabase* cheatDatabase; extern ToolsManager* toolsManager;